_MoJlo4k0_

Russia
On FACEIT since 2020 114 matches tracked 32 matches in 30 days
Last updated:

How does _MoJlo4k0_ play?

Rating 1.17 K/R 0.84 ADR 89.5 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 114 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 26%+15 pp · Ø 11% better than 92%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 3.1
Knife kills 2 in 114 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 18x 4K, 5 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +10 pp, ELO +232
= Stayed the same
K/R at 0.85, Rating at 1.18, ADR at 88.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.85 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
43 matches · 51% win rate
In match 1 of the day ±0 ELO
23 matches · 48% win rate

_MoJlo4k0_ loses the most ELO on Mirage: −21 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.51 · Nuke

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 48%
0.82 better than 81%
87.4 better than 79%
1.13 better than 77%
56% of 213 duels better than 76%
38% of 37 situations right on the average
Ancient22
77% better than 99%
0.87 better than 93%
93.5 better than 92%
1.23 better than 94%
64% of 109 duels better than 97%
29% of 7 situations better than 27%
Dust 217
47% better than 32%
0.84 better than 87%
91.2 better than 89%
1.18 better than 87%
62% of 71 duels better than 93%
62% of 13 situations better than 96%
Anubis10
30% -
0.76 -
83.4 -
1.05-
57% of 49 duels -
25% of 8 situations -
Nuke10
70% -
0.92 -
95.9 -
1.35-
63% of 48 duels -
44% of 9 situations -
Inferno9
44% -
0.90 -
89.1 -
1.22-
72% of 53 duels -
50% of 4 situations -
Cache3
67% -
0.78 -
82.9 -
1.03-
100% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _MoJlo4k0_ plays

Across 114 matches _MoJlo4k0_ averages K/R 0.84, ADR 89.5 and a rating of 1.17. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 43% headshots. The strongest map is Ancient with a 77% win rate in 22 matches. In 65 of 114 matches the rating was 1.10 or higher (57%), in 32 it was below 0.90. In 73 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: September 2026 at 1.19. _MoJlo4k0_ loses the most ELO on Mirage (−21 ELO, win rate 51%). Things go best from match 5 of the day (+11 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +11 ELO. Improved over the last three months: Headshots +2 pp, Win rate +10 pp, ELO +232. Unchanged in recent months: K/R at 0.85, Rating at 1.18, ADR at 88.7. Last 30 days: 32 matches, win rate 69%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.