_Mmm
Name history of _Mmm
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average32% headshots and so well below the average (44%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (3.7%).
Utility and deaths
StrengthDied in 71% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Just below the average (0.70).
Rating, 1.00 is an average match
Best month: July 2026 with 1.00. Last 3 months: 0.94 (at the start 1.00). Slightly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 78.7. Last 3 months: 77.2 (at the start 78.7). Just below the average (77.8).
Share of headshot kills
Best month: October 2026 with 36%. Last 3 months: 33% (at the start 29%). Well below the average (44%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 50% (at the start 56%). Just below the average (51%).
Best month: October 2026 with 1,529. Last 3 months: 1,181 (at the start 1,416).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 274 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Mmm loses the most ELO on Nuke: −100 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.96 · Anubis
- Most kills in a match: 40 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 274 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Mmm plays
Across 274 matches _Mmm averages K/R 0.68, ADR 77.5 and a rating of 0.95. Biggest strength: Deaths per round at just 71% (lower is better), better than 79% of level 5 players. Most room to improve: Headshot rate at 32%, better than only 4% of level 5 players. Averages 15.2 kills per match with 32% headshots. The strongest map is Ancient with a 61% win rate in 75 matches. In 86 of 274 matches the rating was 1.10 or higher (31%), in 127 it was below 0.90. In 200 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. _Mmm loses the most ELO on Nuke (−100 ELO, win rate 52%). Things go best on Dust 2 (+97 ELO, win rate 49%). Match no. 4 of the day goes best: 65% win rate, +43 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.06, Win rate −6 pp, ELO −235. Unchanged in recent months: K/R at 0.68, ADR at 77.2. Last 30 days: 61 matches, win rate 61%, net ELO −40.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.