_Milyy
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.92 K/D and so slightly below the average (1.00).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months: 0.69 (at the start 0.78). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 0.92 (at the start 1.05). Clearly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 91.2. Last 3 months: 77.4 (at the start 87.0). Just below the average (79.6).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 48% (at the start 50%). Just below the average (49%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 51% (at the start 46%). Slightly above the average (49%).
Best month: August 2026 with 2,016. Last 3 months: 2,013 (at the start 1,790).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 179 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Milyy loses the most ELO on Mirage: −81 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Mirage
- Most kills in a match: 29 · Mirage
- Highest rating in a match: 2.28 · Cache
Maps in detail
from the last 179 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Milyy plays
Across 179 matches _Milyy averages K/R 0.70, ADR 79.3 and a rating of 0.95. Most room to improve: Utility hit rate at 28%, better than only 11% of level 9 players. Averages 15.4 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 55 of 179 matches the rating was 1.10 or higher (31%), in 78 it was below 0.90. In 142 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. _Milyy loses the most ELO on Mirage (−81 ELO, win rate 46%). Things go best on Ancient (+30 ELO, win rate 50%). Match no. 4 of the day goes best: 60% win rate, +23 ELO. Improved over the last three months: Win rate +5 pp, ELO +223. Got weaker: K/R −0.09, Rating −0.13, ADR −9.6, Headshots −2 pp. Last 30 days: 6 matches, win rate 33%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.