_MilkyWay_

Russia
On FACEIT since 2026 215 matches tracked 54 matches in 30 days
Last updated:

How does _MilkyWay_ play?

Rating 0.99 K/R 0.69 ADR 77.3 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 215 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 22%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 42%−7 pp · Ø 49% better than 4%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 8%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.1%−0.8 pp · Ø 12.9% better than 26%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 25x 4K, 7 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.9−0.2 · Ø 4.1 better than 48%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 70%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +225
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 77.1
▼ Got worse
Headshots −7 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months unchanged at 0.69. Just below the average (0.71).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −116 ELO
62 matches · 52% win rate
On Dust 2 −61 ELO
75 matches · 59% win rate
On Saturdays −41 ELO, win rate 38%

_MilkyWay_ loses the most ELO on Mirage: −116 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Most kills in a match: 44 · Nuke
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
59% better than 81%
0.70 better than 41%
77.1 better than 39%
1.02 better than 60%
43% of 230 duels better than 15%
44% of 41 situations better than 67%
Mirage62
52% better than 57%
0.67 better than 29%
77.0 better than 42%
0.96 better than 39%
40% of 242 duels better than 7%
34% of 41 situations better than 41%
Ancient29
31% better than 4%
0.68 better than 26%
77.7 better than 36%
0.94 better than 30%
42% of 102 duels better than 9%
27% of 15 situations better than 24%
Nuke23
52% right on the average
0.71 better than 32%
77.1 better than 32%
1.00 better than 41%
55% of 71 duels better than 73%
38% of 21 situations right on the average
Anubis15
53% right on the average
0.69 better than 35%
78.8 better than 49%
0.99 better than 47%
36% of 42 duels better than 1%
29% of 7 situations better than 25%
Cache7
57% -
0.71 -
76.0 -
1.08-
46% of 26 duels -
33% of 6 situations -
Inferno4
50% -
0.62 -
79.7 -
0.85-
57% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _MilkyWay_ plays

Across 215 matches _MilkyWay_ averages K/R 0.69, ADR 77.3 and a rating of 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 7 players. Most room to improve: Opening duels won at 42%, better than only 4% of level 7 players. Averages 14.7 kills per match with 37% headshots. The strongest map is Dust 2 with a 59% win rate in 75 matches. In 67 of 215 matches the rating was 1.10 or higher (31%), in 93 it was below 0.90. In 167 matches with detailed stats: 25 4Ks and 7 aces. Best month by rating: October 2026 at 1.02. _MilkyWay_ loses the most ELO on Mirage (−116 ELO, win rate 52%). Things go best on Nuke (+32 ELO, win rate 52%). Match no. 4 of the day goes best: 57% win rate. Improved over the last three months: ELO +225. Got weaker: Headshots −7 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 77.1. Last 30 days: 54 matches, win rate 56%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.