_Mexanik
Name history of _Mexanik
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _Mexanik play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).
Compared with 911 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average41% headshots and so clearly below the average (45%).
Impact
Average2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
AverageDied in 71% of rounds and so slightly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.65). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.01 (at the start 0.88). Just above the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 82.9. Last 3 months: 79.8 (at the start 74.7). Just above the average (79.4).
Share of headshot kills
Best month: June 2026 with 46%. Last 3 months: 40% (at the start 44%). Clearly below the average (45%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 51% (at the start 42%). Right on the average (51%).
Best month: August 2026 with 1,634. Last 3 months: 1,234 (at the start 1,246).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 228 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Mexanik loses the most ELO on Dust 2: −36 ELO, 49% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 37 · Nuke
- Highest rating in a match: 2.24 · Inferno
Maps in detail
from the last 228 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Mexanik plays
Across 228 matches _Mexanik averages K/R 0.69 and ADR 78.1; the rating across the 211 rated matches is 0.97. Biggest strength: Opening duels won at 53%, better than 80% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 13% of level 6 players. Averages 15.2 kills per match with 41% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 59 of 211 matches the rating was 1.10 or higher (28%), in 92 it was below 0.90. In 150 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. _Mexanik loses the most ELO on Dust 2 (−36 ELO, win rate 49%). Things go best on Anubis (+21 ELO, win rate 57%). Improved over the last three months: K/R +0.06, Rating +0.13, ADR +5.1, Win rate +9 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ELO at 1,234. Last 30 days: 29 matches, win rate 48%, net ELO +7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.