_MenelVAC_

Germany
136 matches tracked 52 matches in 30 days
Last updated:

How does _MenelVAC_ play?

Rating 0.91 K/R 0.67 ADR 78.4 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 36%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 45%−5 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 10%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 49%+4 pp · Ø 45% better than 71%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 0.86−0.14 · Ø 1.00 better than 10%
Pistol kills per match 2.3
Knife kills 1 in 136 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.0%).

2K rounds 11.3%−1.7 pp · Ø 13.0% better than 12%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 35%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 23x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 49%
Deaths per round 78%+6 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.67, ADR at 78.5, ELO at 1,267
▼ Got worse
Rating −0.06, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.67 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −58 ELO
46 matches · 41% win rate
On Anubis −57 ELO
20 matches · 40% win rate
On Fridays ±0 ELO, win rate 38%

_MenelVAC_ loses the most ELO from match 5 of the day: −58 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.87 · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
62% better than 88%
0.69 better than 37%
78.5 better than 48%
0.95 better than 36%
48% of 242 duels better than 42%
50% of 12 situations better than 83%
Dust 233
36% better than 10%
0.59 better than 5%
73.0 better than 18%
0.80 better than 3%
39% of 145 duels better than 7%
33% of 18 situations better than 40%
Anubis20
40% better than 19%
0.68 better than 35%
80.9 better than 62%
0.89 better than 18%
43% of 101 duels better than 17%
42% of 12 situations better than 61%
Nuke15
53% better than 57%
0.69 better than 29%
80.3 better than 53%
0.96 better than 35%
49% of 90 duels better than 43%
67% of 3 situations better than 96%
Cache12
25% -
0.63 -
71.7 -
0.84-
40% of 50 duels -
57% of 7 situations -
Ancient9
44% -
0.79 -
85.9 -
1.02-
42% of 50 duels -
71% of 7 situations -
Inferno8
88% -
0.82 -
93.7 -
1.08-
62% of 45 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _MenelVAC_ plays

Across 136 matches _MenelVAC_ averages K/R 0.67, ADR 78.4 and a rating of 0.91. Biggest strength: Utility hit rate at 41%, better than 87% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 6% of level 6 players. Averages 14.7 kills per match with 49% headshots. The strongest map is Mirage with a 62% win rate in 39 matches. In 39 of 136 matches the rating was 1.10 or higher (29%), in 67 it was below 0.90. In 115 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 0.96. _MenelVAC_ loses the most ELO from match 5 of the day (−58 ELO, win rate 41%). Things go best on Mirage (+58 ELO, win rate 62%). Match no. 2 of the day goes best: 64% win rate, +52 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.06, Win rate −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 78.5, ELO at 1,267. Last 30 days: 52 matches, win rate 44%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.