_MenelVAC_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.00).
Impact
AverageExactly 2 kills in 11.3% of rounds and so clearly below the average (13.0%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.67 (at the start 0.70). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.90 (at the start 0.96). Clearly below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 81.7. Last 3 months: 78.5 (at the start 77.6). Just below the average (79.3).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 49% (at the start 45%). Clearly above the average (45%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 48% (at the start 52%). Clearly below the average (52%).
Best month: October 2026 with 1,267. Last 3 months: 1,267 (at the start 1,241).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 62%.
Patterns
From the last 136 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_MenelVAC_ loses the most ELO from match 5 of the day: −58 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Nuke
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.87 · Mirage
Maps in detail
from the last 136 matchesCompared with players on the same level who have at least 15 matches on the map.
How _MenelVAC_ plays
Across 136 matches _MenelVAC_ averages K/R 0.67, ADR 78.4 and a rating of 0.91. Biggest strength: Utility hit rate at 41%, better than 87% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 6% of level 6 players. Averages 14.7 kills per match with 49% headshots. The strongest map is Mirage with a 62% win rate in 39 matches. In 39 of 136 matches the rating was 1.10 or higher (29%), in 67 it was below 0.90. In 115 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 0.96. _MenelVAC_ loses the most ELO from match 5 of the day (−58 ELO, win rate 41%). Things go best on Mirage (+58 ELO, win rate 62%). Match no. 2 of the day goes best: 64% win rate, +52 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.06, Win rate −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 78.5, ELO at 1,267. Last 30 days: 52 matches, win rate 44%, net ELO +33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.