_Maxwin_

Ukraine
193 matches tracked
Last updated:

How does _Maxwin_ play?

Rating 0.95 (from 153 matches) K/R 0.71 ADR 81.6 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 49%−1 pp · Ø 50% better than 31%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 35%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.93−0.07 · Ø 1.00 better than 14%
Pistol kills per match 2.6
Knife kills 4 in 193 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 59%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 53%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 18x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 48%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 35%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.72, ADR at 82.3
▼ Got worse
Headshots −2 pp, Win rate −13 pp, ELO −102

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.72 (at the start 0.70). Right on the average (0.72).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
49 matches · 43% win rate
On Anubis −79 ELO
36 matches · 47% win rate
On Mondays −107 ELO, win rate 46%

_Maxwin_ loses the most ELO on Mirage: −145 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.01 · Mirage
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
43% better than 20%
0.73 better than 45%
84.4 better than 69%
0.96 better than 27%
46% of 284 duels better than 22%
44% of 16 situations better than 68%
Dust 245
62% better than 84%
0.71 better than 36%
79.8 better than 46%
0.92 better than 15%
39% of 164 duels better than 3%
21% of 14 situations better than 12%
Ancient41
56% better than 63%
0.77 better than 64%
84.8 better than 69%
1.02 better than 48%
56% of 232 duels better than 76%
20% of 5 situations better than 8%
Anubis36
47% better than 33%
0.68 better than 22%
79.5 better than 47%
0.91 better than 10%
52% of 165 duels better than 55%
50% of 2 situations better than 79%
Cache9
67% -
0.74 -
82.9 -
0.95-
46% of 50 duels -
-
Nuke7
43% -
0.60 -
70.7 -
0.79-
52% of 31 duels -
50% of 2 situations -
Inferno3
67% -
0.60 -
74.1 -
1.17-
50% of 4 duels -
100% of 1 situations -
Overpass3
33% -
0.68 -
75.4 -
1.27-
100% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _Maxwin_ plays

Across 193 matches _Maxwin_ averages K/R 0.71 and ADR 81.6; the rating across the 153 rated matches is 0.95. Biggest strength: Rounds with first kill at 14%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 62% win rate in 45 matches. In 48 of 153 matches the rating was 1.10 or higher (31%), in 72 it was below 0.90. In 132 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. _Maxwin_ loses the most ELO on Mirage (−145 ELO, win rate 43%). Things go best in match 4 of the day (+94 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate, −13 ELO. Improved over the last three months: Rating +0.07. Got weaker: Headshots −2 pp, Win rate −13 pp, ELO −102. Unchanged in recent months: K/R at 0.72, ADR at 82.3. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.