_Mat__

Poland
On FACEIT since 2023 193 matches tracked 32 matches in 30 days
Last updated:

How does _Mat__ play?

Rating 0.94 K/R 0.68 ADR 79.6 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 193 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.93−0.06 · Ø 0.99 better than 23%
Pistol kills per match 2.5
Knife kills 3 in 193 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 35%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 17x 4K, 1 ace in 150 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.75 enemies flashed per round and so well above the average (0.27).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 97%
Enemies flashed per round 0.75+0.48 · Ø 0.27 better than 99%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.2, Win rate +4 pp, ELO +102
= Stayed the same
Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.69 (at the start 0.64). Slightly below the average (0.72).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −117 ELO
43 matches · 42% win rate
On Dust 2 −78 ELO
22 matches · 55% win rate
Between 12:00 and 18:00 −38 ELO, win rate 44%
On Mondays −85 ELO, win rate 38%

_Mat__ loses the most ELO in match 2 of the day: −117 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.31 · Cache

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% better than 54%
0.70 better than 37%
79.3 better than 48%
0.98 better than 40%
47% of 291 duels better than 31%
46% of 37 situations better than 73%
Anubis27
44% better than 28%
0.69 better than 32%
83.8 better than 72%
0.94 better than 27%
40% of 121 duels better than 7%
39% of 18 situations better than 48%
Dust 222
55% better than 66%
0.66 better than 19%
80.4 better than 55%
0.90 better than 14%
46% of 110 duels better than 25%
25% of 12 situations better than 19%
Cache20
65% -
0.71 -
80.0 -
1.05-
48% of 83 duels -
18% of 11 situations -
Nuke20
40% better than 12%
0.60 better than 3%
76.8 better than 27%
0.81 better than 2%
48% of 103 duels better than 28%
42% of 12 situations better than 54%
Ancient19
47% better than 41%
0.67 better than 21%
76.4 better than 29%
0.87 better than 10%
38% of 81 duels better than 3%
67% of 9 situations better than 97%
Inferno19
47% better than 33%
0.67 better than 30%
81.6 better than 65%
0.96 better than 35%
43% of 107 duels better than 15%
67% of 6 situations better than 95%

Compared with players on the same level who have at least 15 matches on the map.

How _Mat__ plays

Across 193 matches _Mat__ averages K/R 0.68, ADR 79.6 and a rating of 0.94. Biggest strength: Utility damage per round at 7.7, better than 97% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 15.1 kills per match with 46% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 51 of 193 matches the rating was 1.10 or higher (26%), in 89 it was below 0.90. In 150 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. _Mat__ loses the most ELO in match 2 of the day (−117 ELO, win rate 42%). Things go best on Mirage (+75 ELO, win rate 52%). From match no. 5 of the day on, things go best: 55% win rate, −37 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.2, Win rate +4 pp, ELO +102. Unchanged in recent months: Headshots at 46%. Last 30 days: 32 matches, win rate 59%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.