_Massive_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (49%).
Clutch
Average24% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average0.81 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 2 kills in 10.7% of rounds and so well below the average (12.9%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 5 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.61. Last 3 months: 0.60 (at the start 0.58). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.85. Last 3 months: 0.84 (at the start 0.81). Well below the average (0.98).
Damage per round (ADR)
Best month: September 2026 with 69.1. Last 3 months unchanged at 69.0. Clearly below the average (78.3).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 48% (at the start 51%). Clearly above the average (44%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 48% (at the start 52%). Clearly below the average (52%).
Best month: August 2026 with 1,366. Last 3 months: 1,090 (at the start 1,008).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 167 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Massive_ loses the most ELO in match 3 of the day: −44 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 48 · Anubis
- Highest rating in a match: 1.61 · Inferno
- Longest win streak: 10 wins in a row · Dust 2
Maps in detail
from the last 167 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Massive_ plays
Across 167 matches _Massive_ averages K/R 0.60, ADR 69.0 and a rating of 0.83. Biggest strength: Headshot rate at 49%, better than 79% of level 5 players. Most room to improve: Rating at 0.83, better than only 4% of level 5 players. Averages 13.7 kills per match with 49% headshots. The strongest map is Anubis with a 56% win rate in 32 matches. In 26 of 167 matches the rating was 1.10 or higher (16%), in 105 it was below 0.90. In 112 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 0.85. _Massive_ loses the most ELO in match 3 of the day (−44 ELO, win rate 35%). Things go best on Inferno (+61 ELO, win rate 50%). Match no. 1 of the day goes best: 56% win rate, +29 ELO. Improved over the last three months: ELO +82. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.60, Rating at 0.84, ADR at 69.0. Last 30 days: 1 matches, win rate 100%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.