_Mass_
How does _Mass_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (51%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.03).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average6.9 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.69 (at the start 0.77). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.96 (at the start 1.04). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 87.9. Last 3 months: 78.8 (at the start 85.3). Just below the average (80.8).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months: 52% (at the start 48%). Slightly above the average (50%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 54% (at the start 55%). Clearly above the average (50%).
Best month: October 2026 with 2,275. Last 3 months: 2,275 (at the start 1,991).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 283 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Mass_ loses the most ELO on Inferno: −60 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Ancient
- Highest rating in a match: 1.99 · Inferno
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 283 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Mass_ plays
Across 283 matches _Mass_ averages K/R 0.71 and ADR 80.4; the rating across the 268 rated matches is 0.98. Biggest strength: Utility damage per round at 6.9, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 59 matches. In 83 of 268 matches the rating was 1.10 or higher (31%), in 117 it was below 0.90. In 210 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: July 2026 at 1.04. _Mass_ loses the most ELO on Inferno (−60 ELO, win rate 56%). Things go best on Nuke (+78 ELO, win rate 52%). Match no. 2 of the day goes best: 62% win rate, +8 ELO. Improved over the last three months: Headshots +4 pp, ELO +284. Got weaker: K/R −0.08, Rating −0.08, ADR −6.5. Unchanged in recent months: Win rate at 54%. Last 30 days: 72 matches, win rate 61%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.