_Mass_

Germany
On FACEIT since 2015 283 matches tracked 72 matches in 30 days
ELO ▲ 191
2,322
30-day peak: 2,322
Rank EU
#93,506
Germany #2,396 in Germany
Last updated:

How does _Mass_ play?

Rating 0.98 (from 268 matches) K/R 0.71 ADR 80.4 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 268 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 3.0
Knife kills 9 in 283 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 42x 4K, 4 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 96%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +284
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.08, Rating −0.08, ADR −6.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.69 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −60 ELO
108 matches · 56% win rate
On Dust 2 −46 ELO
28 matches · 50% win rate
On Saturdays −25 ELO, win rate 42%

_Mass_ loses the most ELO on Inferno: −60 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 1.99 · Inferno
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno108
56% better than 58%
0.71 better than 28%
79.3 better than 34%
0.98 better than 19%
44% of 543 duels better than 11%
43% of 30 situations better than 65%
Ancient59
61% better than 76%
0.74 better than 45%
85.0 better than 68%
1.02 better than 44%
51% of 263 duels better than 46%
38% of 29 situations right on the average
Nuke42
52% better than 36%
0.72 better than 32%
79.8 better than 36%
0.99 better than 31%
39% of 195 duels better than 2%
29% of 14 situations better than 20%
Cache40
48% -
0.68 -
81.0 -
0.93-
52% of 162 duels -
50% of 10 situations -
Dust 228
50% better than 43%
0.67 better than 16%
73.9 better than 14%
0.92 better than 12%
38% of 125 duels better than 3%
38% of 8 situations better than 53%
Anubis3
67% -
0.72 -
85.7 -
1.01-
50% of 14 duels -
50% of 2 situations -
Overpass3
33% -
0.68 -
85.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How _Mass_ plays

Across 283 matches _Mass_ averages K/R 0.71 and ADR 80.4; the rating across the 268 rated matches is 0.98. Biggest strength: Utility damage per round at 6.9, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 59 matches. In 83 of 268 matches the rating was 1.10 or higher (31%), in 117 it was below 0.90. In 210 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: July 2026 at 1.04. _Mass_ loses the most ELO on Inferno (−60 ELO, win rate 56%). Things go best on Nuke (+78 ELO, win rate 52%). Match no. 2 of the day goes best: 62% win rate, +8 ELO. Improved over the last three months: Headshots +4 pp, ELO +284. Got weaker: K/R −0.08, Rating −0.08, ADR −6.5. Unchanged in recent months: Win rate at 54%. Last 30 days: 72 matches, win rate 61%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.