_Marky_

Canada
On FACEIT since 2025 93 matches tracked 23 matches in 30 days
Last updated:

How does _Marky_ play?

Rating 0.98 K/R 0.70 ADR 75.8 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. More first kills per match than the level 5 average.
AWPerClutcherEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 51%+2 pp · Ø 49% better than 67%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 97%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (44%).

Headshot rate 33%−11 pp · Ø 44% better than 5%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 0.99+0.02 · Ø 0.97 better than 65%
Pistol kills per match 2.3
Knife kills 1 in 93 matches

Impact

Average
Damage and big rounds

3.1 MVPs per match and so well above the average (2.2).

2K rounds 11.7%−1.2 pp · Ø 12.9% better than 26%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 73%
MVPs per match 3.1+0.9 · Ø 2.2 better than 99%
4Ks and aces 8x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.8).

Utility hit rate 30%−5 pp · Ø 35% better than 22%
Utility damage per round 2.2−1.6 · Ø 3.8 better than 12%
Enemies flashed per round 0.27+0.02 · Ø 0.25 better than 61%
Deaths per round 71%−2 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 5 average
Whether _Marky_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.63
JulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −7 ELO
23 matches · 57% win rate
In match 1 of the day −4 ELO
28 matches · 39% win rate

_Marky_ loses the most ELO on Mirage: −7 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Highest rating in a match: 1.96 · Cache
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
57% better than 78%
0.72 better than 59%
80.1 better than 63%
0.98 better than 55%
49% of 65 duels right on the average
35% of 17 situations better than 41%
Dust 216
44% better than 33%
0.75 better than 76%
78.8 better than 55%
1.04 better than 76%
51% of 80 duels better than 60%
36% of 11 situations better than 48%
Anubis12
42% -
0.66 -
74.9 -
0.87-
49% of 67 duels -
33% of 9 situations -
Nuke11
36% -
0.61 -
64.7 -
0.88-
44% of 48 duels -
33% of 9 situations -
Inferno10
60% -
0.74 -
76.1 -
1.02-
37% of 52 duels -
0% of 1 situations -
Cache9
44% -
0.78 -
79.6 -
1.12-
57% of 42 duels -
80% of 5 situations -
Ancient5
80% -
0.77 -
89.5 -
1.05-
55% of 22 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Marky_ plays

Across 93 matches _Marky_ averages K/R 0.70, ADR 75.8 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 51%, better than 97% of level 5 players. Most room to improve: Headshot rate at 33%, better than only 5% of level 5 players. Averages 15.7 kills per match with 33% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 38 of 93 matches the rating was 1.10 or higher (41%), in 36 it was below 0.90. In 77 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.14. _Marky_ loses the most ELO on Mirage (−7 ELO, win rate 57%). Last 30 days: 23 matches, win rate 52%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.