_Mar5_

Ukraine
On FACEIT since 2017 104 matches tracked
Last updated:

How does _Mar5_ play?

Rating 1.11 K/R 0.82 ADR 90.2 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 104 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average.
EntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 10%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.11+0.14 · Ø 0.97 better than 85%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.3%+2.5 pp · Ø 12.8% better than 92%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 83%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 4x 4K, 2 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp, ELO +360
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −4.0, Headshots −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.71).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
20 matches · 50% win rate
From match 5 of the day +28 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 48%
On Mondays +28 ELO, win rate 45%

_Mar5_ loses the most ELO on Ancient: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.16 · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 69%
0.82 better than 87%
91.7 better than 94%
1.10 better than 78%
53% of 158 duels better than 67%
33% of 18 situations better than 37%
Dust 223
57% better than 75%
0.84 better than 93%
90.3 better than 91%
1.15 better than 90%
59% of 114 duels better than 91%
38% of 13 situations right on the average
Ancient20
50% right on the average
0.86 better than 94%
94.4 better than 95%
1.14 better than 87%
53% of 107 duels better than 65%
21% of 14 situations better than 13%
Anubis12
58% -
0.75 -
84.0 -
1.02-
52% of 52 duels -
29% of 7 situations -
Inferno12
42% -
0.77 -
84.9 -
1.07-
41% of 44 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Mar5_ plays

Across 104 matches _Mar5_ averages K/R 0.82, ADR 90.2 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 90.2, better than 95% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 18.5 kills per match with 39% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 53 of 104 matches the rating was 1.10 or higher (51%), in 26 it was below 0.90. In 51 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. _Mar5_ loses the most ELO on Ancient (−24 ELO, win rate 50%). Things go best on Mirage (+121 ELO, win rate 56%). Match no. 2 of the day goes best: 65% win rate, +27 ELO. Improved over the last three months: Win rate +8 pp, ELO +360. Got weaker: K/R −0.06, Rating −0.08, ADR −4.0, Headshots −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.