_Mar5_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (49%).
Clutch
Average29% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average39% headshots and so well below the average (48%).
Impact
Strength2.8 MVPs per match and so well above the average (2.2).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.15. Last 3 months: 1.07 (at the start 1.15). Clearly above the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 92.3. Last 3 months: 88.3 (at the start 92.3). Clearly above the average (78.5).
Share of headshot kills
Best month: July 2026 with 41%. Last 3 months: 36% (at the start 41%). Well below the average (48%).
Matches won (win rate)
Best month: August 2026 with 64%. Last 3 months: 57% (at the start 49%). Well above the average (46%).
Best month: August 2026 with 1,639. Last 3 months: 1,635 (at the start 1,275).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 104 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Mar5_ loses the most ELO on Ancient: −24 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.16 · Mirage
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 104 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Mar5_ plays
Across 104 matches _Mar5_ averages K/R 0.82, ADR 90.2 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 90.2, better than 95% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 18.5 kills per match with 39% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 53 of 104 matches the rating was 1.10 or higher (51%), in 26 it was below 0.90. In 51 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. _Mar5_ loses the most ELO on Ancient (−24 ELO, win rate 50%). Things go best on Mirage (+121 ELO, win rate 56%). Match no. 2 of the day goes best: 65% win rate, +27 ELO. Improved over the last three months: Win rate +8 pp, ELO +360. Got weaker: K/R −0.06, Rating −0.08, ADR −4.0, Headshots −5 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.