_Maloi_66
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average40% headshots and so well below the average (49%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.1%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months: 0.94 (at the start 0.93). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 78.2. Last 3 months: 77.1 (at the start 78.1). Slightly below the average (80.4).
Share of headshot kills
Best month: September 2026 with 43%. Last 3 months unchanged at 40%. Well below the average (49%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 60% (at the start 48%). Well above the average (49%).
Best month: October 2026 with 1,872.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 99 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Maloi_66 loses the most ELO on Mirage: −24 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Ancient
- Longest win streak: 5 wins in a row · Nuke
- Highest rating in a match: 1.83 · Dust 2
Maps in detail
from the last 99 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Maloi_66 plays
Across 99 matches _Maloi_66 averages K/R 0.67, ADR 77.3 and a rating of 0.94. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 40% headshots. The strongest map is Nuke with a 91% win rate in 11 matches. In 26 of 99 matches the rating was 1.10 or higher (26%), in 42 it was below 0.90. In 78 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. _Maloi_66 loses the most ELO on Mirage (−24 ELO, win rate 44%). Things go best on Dust 2 (+75 ELO, win rate 76%). Improved over the last three months: Win rate +12 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 77.1, Headshots at 40%. Last 30 days: 54 matches, win rate 57%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.