_Maka

Poland
On FACEIT since 2015 161 matches tracked 53 matches in 30 days
ELO ▲ 97
2,183
30-day peak: 2,183
Rank EU
#142,118
Poland #7,834 in Poland
Last updated:

How does _Maka play?

Rating 1.05 K/R 0.73 ADR 79.2 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 161 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.7
Knife kills 3 in 161 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 17x 4K, 0 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.73, ADR at 78.2, ELO at 2,160
▼ Got worse
Rating −0.05, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
34 matches · 41% win rate
On Thursdays −24 ELO, win rate 39%

_Maka loses the most ELO on Dust 2: −74 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.36 · Dust 2
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
60% better than 81%
0.72 better than 42%
75.1 better than 23%
1.05 better than 59%
56% of 209 duels better than 79%
52% of 33 situations better than 84%
Dust 234
41% better than 16%
0.77 better than 65%
82.8 better than 59%
1.09 better than 69%
60% of 180 duels better than 90%
40% of 25 situations better than 58%
Ancient26
46% better than 29%
0.78 better than 68%
86.9 better than 76%
1.10 better than 73%
53% of 168 duels better than 60%
37% of 19 situations better than 48%
Anubis23
39% better than 13%
0.72 better than 41%
80.6 better than 48%
1.03 right on the average
56% of 124 duels better than 77%
31% of 13 situations better than 34%
Inferno18
56% better than 59%
0.67 better than 23%
71.8 better than 10%
0.97 better than 30%
45% of 80 duels better than 13%
56% of 9 situations better than 89%
Cache9
22% -
0.64 -
68.4 -
0.91-
58% of 33 duels -
17% of 6 situations -
Nuke6
50% -
0.80 -
85.6 -
1.09-
71% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Maka plays

Across 161 matches _Maka averages K/R 0.73, ADR 79.2 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 43% headshots. The strongest map is Mirage with a 60% win rate in 45 matches. In 74 of 161 matches the rating was 1.10 or higher (46%), in 55 it was below 0.90. In 107 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. _Maka loses the most ELO on Dust 2 (−74 ELO, win rate 41%). Things go best on Mirage (+51 ELO, win rate 60%). From match no. 5 of the day on, things go best: 57% win rate, +26 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: Rating −0.05, Headshots −3 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.2, ELO at 2,160. Last 30 days: 53 matches, win rate 51%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.