_Madexx_

United Kingdom
On FACEIT since 2020 350 matches tracked 99 matches in 30 days
ELO ▲ 24
2,366
30-day peak: 2,552
Rank EU
#81,437
United Kingdom #1,458 in United Kingdom
Last updated:

How does _Madexx_ play?

Rating 0.99 K/R 0.70 ADR 80.3 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 350 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 3.1
Knife kills 6 in 350 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 4 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 80.3, ELO at 2,426
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −104 ELO
60 matches · 58% win rate
Between 6:00 and 12:00 −78 ELO, win rate 43%
On Thursdays +29 ELO, win rate 37%

_Madexx_ loses the most ELO on Anubis: −104 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
50% better than 44%
0.72 better than 39%
82.5 better than 57%
0.99 better than 34%
51% of 475 duels right on the average
36% of 58 situations better than 43%
Dust 268
44% better than 23%
0.73 better than 44%
81.1 right on the average
1.04 right on the average
51% of 324 duels better than 46%
33% of 30 situations better than 40%
Anubis60
58% better than 68%
0.72 better than 36%
80.8 better than 48%
1.03 better than 46%
53% of 266 duels better than 56%
31% of 48 situations better than 36%
Ancient52
46% better than 28%
0.67 better than 15%
78.2 better than 31%
0.92 better than 14%
43% of 246 duels better than 9%
48% of 27 situations better than 76%
Nuke27
48% better than 28%
0.70 better than 26%
75.0 better than 18%
0.99 better than 31%
43% of 113 duels better than 9%
43% of 14 situations better than 57%
Inferno25
36% better than 7%
0.67 better than 14%
81.9 better than 45%
0.93 better than 11%
49% of 122 duels better than 27%
27% of 15 situations better than 24%

Compared with players on the same level who have at least 15 matches on the map.

How _Madexx_ plays

Across 350 matches _Madexx_ averages K/R 0.70, ADR 80.3 and a rating of 0.99. Biggest strength: Utility damage per round at 5.0, better than 76% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Anubis with a 58% win rate in 60 matches. In 108 of 350 matches the rating was 1.10 or higher (31%), in 142 it was below 0.90. In 291 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. _Madexx_ loses the most ELO on Anubis (−104 ELO, win rate 58%). Things go best on Ancient (+146 ELO, win rate 46%). Match no. 4 of the day goes best: 57% win rate, +98 ELO. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 80.3, ELO at 2,426. Last 30 days: 99 matches, win rate 52%, net ELO +299.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.