_M_1_F_

Ukraine
On FACEIT since 2016 136 matches tracked 14 matches in 30 days
Last updated:

How does _M_1_F_ play?

Rating 1.01 (from 15 matches) K/R 0.75 ADR 83.7 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 15 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 13% good 1.10 to 1.29 7% normal 0.90 to 1.09 27% weak 0.75 to 0.89 33% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 53%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−5 pp better than 21%
AWP share of kills 19%+8 pp better than 84%
K/D 1.02+0.02 better than 53%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+1.1 pp better than 74%
Rounds with 3K 3.6%−0.3 pp better than 32%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 13x 4K, 3 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 28%
Utility damage per round 4.4+0.1 better than 58%
Enemies flashed per round 0.41+0.13 better than 82%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 83.2, Headshots at 43%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.74 (at the start 0.76).

Patterns

From the last 136 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −69 ELO
23 matches · 52% wins
From match 5 of the day −1 ELO
25 matches · 44% wins
Between 18:00 and 24:00 −29 ELO, win rate 41%
On Saturdays −24 ELO, win rate 32%

_M_1_F_ loses the most ELO on Ancient: −69 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.49 · Inferno
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
67% better than 94%
0.83 better than 90%
90.8 better than 92%
0.83-
57% of 169 duels better than 83%
67% of 12 situations better than 97%
Inferno26
42% better than 17%
0.77 better than 69%
85.6 better than 76%
1.13-
51% of 77 duels better than 44%
33% of 6 situations better than 37%
Ancient23
52% better than 54%
0.73 better than 47%
83.6 better than 64%
1.11-
56% of 116 duels better than 79%
25% of 8 situations better than 17%
Mirage18
33% better than 5%
0.63 better than 9%
74.5 better than 20%
1.06-
52% of 50 duels better than 59%
0% of 5 situations better than 1%
Anubis12
50% -
0.70 -
82.8 -
0.83-
41% of 66 duels -
75% of 8 situations -
Nuke12
33% -
0.67 -
72.7 -
0.80-
47% of 53 duels -
40% of 5 situations -
Cache6
67% -
0.78 -
81.7 -
1.51-
63% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _M_1_F_ plays

Across 136 matches _M_1_F_ averages K/R 0.75 and ADR 83.7; the rating across the 15 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%. That is better than 86% of players on level 9. Most room to improve: Headshot rate at 43%. That is better than only 21% of players on level 9. On average 16.4 kills per match, 43% of them headshots. The strongest map is Dust 2 with a 67% win rate in 39 matches. In 4 of 15 matches the rating was 1.10 or higher (27%), in 7 it was below 0.90. In 76 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. _M_1_F_ loses the most ELO on Ancient (−69 ELO, win rate 52%). Things go best on Dust 2 (+65 ELO, win rate 67%). Unchanged in recent months: K/R at 0.74, ADR at 83.2, Headshots at 43%, Win rate at 51%. Last 30 days: 14 matches, win rate 43%, ELO balance +64.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.