_MLS

United Kingdom
92 matches tracked
ELO
2,035
Peak across the last 92 matches: 2,035
Rank EU
#220,891
United Kingdom #4,248 in United Kingdom
Last updated:

How does _MLS play?

Rating 0.89 (from 43 matches) K/R 0.70 ADR 78.3 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 43 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 40%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.4
Knife kills 3 in 92 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

MVPs per match 2.0−0.3 · Ø 2.3 better than 17%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _MLS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 92 before.

Kills per round (K/R)

0.58
JunJulAugSepOct

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +20 ELO
23 matches · 48% win rate
From match 5 of the day +20 ELO
20 matches · 50% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 41%

_MLS loses the most ELO in match 1 of the day: +20 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 1.89 · Mirage
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis24
58% better than 71%
0.72 better than 41%
81.1 better than 53%
0.84-
40% of 25 duels better than 5%
29% of 7 situations better than 29%
Mirage24
46% better than 30%
0.63 better than 9%
72.4 better than 13%
0.97-
46% of 48 duels better than 22%
71% of 7 situations better than 98%
Ancient17
47% better than 34%
0.74 right on the average
83.2 better than 59%
0.90-
52% of 23 duels better than 55%
0% of 3 situations better than 1%
Nuke13
69% -
0.80 -
83.4 -
0.98-
46% of 13 duels -
25% of 4 situations -
Dust 211
64% -
0.62 -
72.6 -
0.72-
40% of 10 duels -
50% of 2 situations -
Inferno3
67% -
0.70 -
72.9 -
0.98-
67% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _MLS plays

Across 92 matches _MLS averages K/R 0.70 and ADR 78.3; the rating across the 43 rated matches is 0.89. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 36% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 9 of 43 matches the rating was 1.10 or higher (21%), in 22 it was below 0.90. _MLS loses the most ELO in match 1 of the day (+20 ELO, win rate 48%). Things go best on Anubis (+37 ELO, win rate 58%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.