_M4LY

Pitcairn
171 matches tracked 22 matches in 30 days
Last updated:

How does _M4LY play?

Rating 1.02 (from 143 matches) K/R 0.76 ADR 79.5 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (47%).

Headshot rate 61%+14 pp · Ø 47% better than 99%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 2.8
Knife kills 6 in 171 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (12.9%).

2K rounds 15.6%+2.7 pp · Ø 12.9% better than 96%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 21x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 22%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 58%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.12, ADR +5.4, Headshots +3 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −212

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.71).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −14 ELO
35 matches · 57% win rate
Between 18:00 and 24:00 −43 ELO, win rate 51%
On Wednesdays −3 ELO, win rate 46%

_M4LY loses the most ELO on Dust 2: −14 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 1.94 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
61% better than 85%
0.77 better than 78%
79.9 better than 59%
1.06 better than 76%
50% of 240 duels right on the average
33% of 15 situations better than 37%
Dust 235
57% better than 75%
0.76 better than 73%
78.9 better than 48%
0.99 better than 48%
48% of 160 duels better than 37%
54% of 13 situations better than 88%
Anubis31
58% better than 70%
0.75 better than 69%
78.4 better than 47%
1.04 better than 67%
53% of 148 duels better than 63%
27% of 11 situations better than 21%
Ancient27
56% better than 71%
0.78 better than 78%
83.1 better than 68%
1.04 better than 68%
59% of 136 duels better than 90%
13% of 8 situations better than 5%
Inferno11
45% -
0.73 -
77.1 -
0.90-
44% of 39 duels -
67% of 3 situations -
Nuke11
27% -
0.73 -
72.2 -
0.95-
51% of 43 duels -
50% of 4 situations -
Cache8
75% -
0.78 -
81.1 -
0.99-
63% of 35 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _M4LY plays

Across 171 matches _M4LY averages K/R 0.76 and ADR 79.5; the rating across the 143 rated matches is 1.02. Biggest strength: Headshot rate at 61%, better than 99% of level 7 players. Most room to improve: Utility damage per round at 2.9, better than only 22% of level 7 players. Averages 17.3 kills per match with 61% headshots. The strongest map is Mirage with a 61% win rate in 46 matches. In 56 of 143 matches the rating was 1.10 or higher (39%), in 60 it was below 0.90. In 102 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.21. _M4LY loses the most ELO on Dust 2 (−14 ELO, win rate 57%). Things go best from match 5 of the day (+27 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +27 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, ADR +5.4, Headshots +3 pp, Win rate +7 pp. Got weaker: ELO −212. Last 30 days: 22 matches, win rate 45%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.