_LiP1

Russia
On FACEIT since 2021 107 matches tracked 33 matches in 30 days
ELO ▲ 98
2,662
30-day peak: 2,662
Rank EU
#29,667
Russia #8,564 in Russia
Last updated:

How does _LiP1 play?

Rating 0.87 K/R 0.64 ADR 69.6 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 37%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 42%−10 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 0.85−0.19 · Ø 1.04 better than 2%
Pistol kills per match 2.5
Knife kills 4 in 107 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.2%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 6%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 4%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 4x 4K, 1 ace in 77 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +219
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −6.5, Win rate −14 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.61 (at the start 0.69). Well below the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
20 matches · 50% win rate
On Ancient −30 ELO
26 matches · 77% win rate
Between 18:00 and 24:00 −90 ELO, win rate 45%

_LiP1 loses the most ELO on Dust 2: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Anubis
  2. Most kills in a match: 27 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient26
77% better than 98%
0.61 better than 3%
69.8 better than 4%
0.83 better than 2%
42% of 113 duels better than 7%
33% of 12 situations better than 37%
Mirage26
42% better than 12%
0.62 better than 4%
67.3 better than 2%
0.84 better than 2%
50% of 113 duels better than 39%
55% of 11 situations better than 89%
Anubis20
60% better than 73%
0.68 better than 17%
75.0 better than 18%
0.95 better than 18%
43% of 88 duels better than 9%
25% of 8 situations better than 17%
Dust 220
50% better than 40%
0.62 better than 4%
68.0 better than 2%
0.86 better than 3%
45% of 87 duels better than 17%
50% of 10 situations better than 82%
Nuke9
44% -
0.64 -
66.5 -
0.89-
42% of 19 duels -
33% of 6 situations -
Inferno6
67% -
0.68 -
70.9 -
0.96-
42% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _LiP1 plays

Across 107 matches _LiP1 averages K/R 0.64, ADR 69.6 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 42%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.7 kills per match with 46% headshots. The strongest map is Ancient with a 77% win rate in 26 matches. In 23 of 107 matches the rating was 1.10 or higher (21%), in 65 it was below 0.90. In 77 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 1.05. _LiP1 loses the most ELO on Dust 2 (−60 ELO, win rate 50%). Things go best on Mirage (+28 ELO, win rate 42%). Match no. 1 of the day goes best: 65% win rate. Improved over the last three months: ELO +219. Got weaker: K/R −0.08, Rating −0.11, ADR −6.5, Win rate −14 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 33 matches, win rate 52%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.