_LIL_MAY_

Russia
On FACEIT since 2020 97 matches tracked 56 matches in 30 days
Last updated:

How does _LIL_MAY_ play?

Rating 1.09 K/R 0.79 ADR 88.9 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 97 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.7
Knife kills 3 in 97 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 24x 4K, 0 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether _LIL_MAY_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
32 matches · 31% win rate

_LIL_MAY_ loses the most ELO on Mirage: −19 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
31% better than 2%
0.76 better than 57%
86.1 better than 74%
1.03 better than 47%
49% of 177 duels better than 36%
39% of 23 situations better than 53%
Dust 223
48% better than 37%
0.84 better than 86%
94.8 better than 95%
1.18 better than 86%
62% of 137 duels better than 92%
45% of 20 situations better than 71%
Anubis15
40% better than 13%
0.78 better than 65%
86.4 better than 74%
1.10 better than 69%
50% of 101 duels better than 41%
44% of 9 situations better than 62%
Ancient11
64% -
0.86 -
94.3 -
1.17-
52% of 48 duels -
40% of 10 situations -
Inferno7
29% -
0.59 -
73.9 -
0.78-
32% of 34 duels -
40% of 5 situations -
Nuke6
50% -
0.84 -
88.1 -
1.11-
63% of 32 duels -
56% of 9 situations -
Cache3
67% -
1.00 -
102.2 -
1.39-
43% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _LIL_MAY_ plays

Across 97 matches _LIL_MAY_ averages K/R 0.79, ADR 88.9 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 88.9, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 49% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 45 of 97 matches the rating was 1.10 or higher (46%), in 31 it was below 0.90. In 97 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: August 2026 at 1.20. _LIL_MAY_ loses the most ELO on Mirage (−19 ELO, win rate 31%). Things go best on Dust 2 (+24 ELO, win rate 48%). Last 30 days: 56 matches, win rate 36%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.