_LASYU_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Weakness17% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.85 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 2 kills in 8.2% of rounds and so well below the average (12.9%).
Utility and deaths
Average3.1 utility damage per round and so well below the average (3.8).
Progress
One value per month, dashed line is the level 5 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 1.03. Last 3 months: 0.52 (at the start 0.81). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.49. Last 3 months: 0.76 (at the start 1.17). Well below the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 106.7. Last 3 months: 58.9 (at the start 86.3). Well below the average (78.3).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 39% (at the start 52%). Clearly below the average (44%).
Matches won (win rate)
Best month: June 2026 with 70%. Last 3 months: 43% (at the start 65%). Well below the average (52%).
Best month: July 2026 with 1,808. Last 3 months: 1,173 (at the start 1,780).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 23%.
Patterns
From the last 79 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_LASYU_ loses the most ELO in match 1 of the day: ±0 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 2.26 · Dust 2
- Most kills in a match: 44 · Mirage
Maps in detail
from the last 79 matchesCompared with players on the same level who have at least 15 matches on the map.
How _LASYU_ plays
Across 79 matches _LASYU_ averages K/R 0.62, ADR 68.0 and a rating of 0.89. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 5 players. Averages 13.4 kills per match with 44% headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 19 of 79 matches the rating was 1.10 or higher (24%), in 50 it was below 0.90. In 45 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.49. _LASYU_ loses the most ELO in match 1 of the day (±0 ELO, win rate 43%). Things go best in match 2 of the day (±0 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate. Got weaker: K/R −0.29, Rating −0.41, ADR −27.4, Headshots −13 pp, Win rate −22 pp, ELO −607. Last 30 days: 1 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.