_L1ho

Russia
On FACEIT since 2025 238 matches tracked 64 matches in 30 days
ELO ▲ 116
3,163
30-day peak: 3,163
Rank EU ▼ 435 places
#4,288
Russia #1,206 in Russia
30 days · prev. #3,853 · best #3,853
Last updated:

How does _L1ho play?

Rating 1.11 K/R 0.80 ADR 86.4 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 238 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.0
Knife kills 4 in 238 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 36x 4K, 9 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.09, Win rate +16 pp, ELO +138
= Stayed the same
ADR at 86.8
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −152 ELO
36 matches · 42% win rate
In match 4 of the day −82 ELO
27 matches · 41% win rate
On Thursdays −209 ELO, win rate 40%

_L1ho loses the most ELO on Ancient: −152 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.19 · Dust 2
  2. Most kills in a match: 48 · Nuke
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
56% better than 55%
0.75 better than 44%
84.1 better than 59%
1.04 better than 40%
48% of 326 duels better than 23%
35% of 34 situations better than 37%
Dust 263
52% better than 38%
0.85 better than 85%
90.8 better than 85%
1.22 better than 87%
57% of 300 duels better than 74%
31% of 32 situations better than 28%
Ancient36
42% better than 12%
0.79 better than 66%
85.0 better than 63%
1.08 better than 57%
58% of 160 duels better than 79%
53% of 19 situations better than 84%
Anubis35
54% better than 47%
0.84 better than 85%
91.7 better than 90%
1.18 better than 83%
62% of 141 duels better than 92%
21% of 14 situations better than 13%
Nuke25
52% better than 29%
0.76 better than 46%
80.8 better than 41%
1.06 better than 42%
53% of 103 duels right on the average
13% of 16 situations better than 5%
Inferno6
17% -
0.68 -
78.0 -
0.94-
46% of 24 duels -
75% of 4 situations -
Cache3
0% -
0.70 -
68.4 -
0.96-
64% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _L1ho plays

Across 238 matches _L1ho averages K/R 0.80, ADR 86.4 and a rating of 1.11. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Mirage with a 56% win rate in 70 matches. In 106 of 238 matches the rating was 1.10 or higher (45%), in 95 it was below 0.90. In 169 matches with detailed stats: 36 4Ks and 9 aces. Best month by rating: October 2026 at 1.20. _L1ho loses the most ELO on Ancient (−152 ELO, win rate 42%). Things go best on Mirage (+86 ELO, win rate 56%). Improved over the last three months: K/R +0.04, Rating +0.09, Win rate +16 pp, ELO +138. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 86.8. Last 30 days: 64 matches, win rate 56%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.