_Kub4_
How does _Kub4_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.91. Last 3 months: 0.88 (at the start 0.71). Well below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 81.8. Last 3 months: 78.5 (at the start 81.4). Just below the average (80.8).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 56% (at the start 51%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 51% (at the start 55%). Just above the average (50%).
Best month: September 2026 with 2,372. Last 3 months: 2,146 (at the start 2,115).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Kub4_ loses the most ELO in match 1 of the day: −29 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.58 · Ancient
- Longest win streak: 10 wins in a row · Ancient
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Kub4_ plays
Across 142 matches _Kub4_ averages K/R 0.68 and ADR 79.6; the rating across the 92 rated matches is 0.88. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.88, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Ancient with a 65% win rate in 31 matches. In 20 of 92 matches the rating was 1.10 or higher (22%), in 52 it was below 0.90. In 91 matches with detailed stats: 4 4Ks and 3 aces. Best month by rating: September 2026 at 0.91. _Kub4_ loses the most ELO in match 1 of the day (−29 ELO, win rate 35%). Things go best on Ancient (+21 ELO, win rate 65%). Match no. 3 of the day goes best: 67% win rate. Improved over the last three months: Rating +0.17, Headshots +5 pp. Got weaker: K/R −0.06, Win rate −4 pp. Unchanged in recent months: ADR at 78.5, ELO at 2,146. Last 30 days: 89 matches, win rate 52%, net ELO +77.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.