_Koda-
How does _Koda- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average1.00 K/D and so slightly below the average (1.05).
Impact
AverageExactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months unchanged at 0.73. Just below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09. Last 3 months: 1.02 (at the start 0.99). Slightly below the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 83.7. Last 3 months unchanged at 80.5. Just below the average (81.4).
Share of headshot kills
Best month: July 2026 with 63%. Last 3 months: 56% (at the start 53%). Clearly above the average (52%).
Matches won (win rate)
Best month: June 2026 with 65%. Last 3 months: 53% (at the start 61%). Slightly above the average (51%).
Best month: October 2026 with 2,985. Last 3 months: 2,913 (at the start 2,581).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 312 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Koda- loses the most ELO in match 3 of the day: −216 ELO, 36% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.47 · Cache
- Longest win streak: 8 wins in a row · Cache
- Most kills in a match: 48 · Nuke
Maps in detail
from the last 312 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Koda- plays
Across 415 matches _Koda- averages K/R 0.73 and ADR 80.5; the rating across the 312 rated matches is 1.01. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Nuke with a 55% win rate in 31 matches. In 112 of 312 matches the rating was 1.10 or higher (36%), in 120 it was below 0.90. In 272 matches with detailed stats: 64 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. _Koda- loses the most ELO in match 3 of the day (−216 ELO, win rate 36%). Things go best in match 1 of the day (+208 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +208 ELO. Improved over the last three months: Headshots +3 pp, ELO +332. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 80.5. Last 30 days: 110 matches, win rate 60%, net ELO +304.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.