_Koda-

Argentina
On FACEIT since 2019 415 matches tracked 110 matches in 30 days
ELO ▲ 379
2,913
30-day peak: 2,985
Rank SA ▲ 4 places
#250
Argentina #46 in Argentina
30 days · prev. #254 · best #194
Last updated:
Next update possible in 1h 3m

How does _Koda- play?

Rating 1.01 (from 312 matches) K/R 0.73 ADR 80.5 from 415 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 312 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.8 from the last 312
Knife kills 2 in 312 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 39%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 64x 4K, 4 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, ELO +332
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 80.5
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months unchanged at 0.73. Just below the average (0.75).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −216 ELO
50 matches · 36% win rate
In match 2 of the day −106 ELO
60 matches · 48% win rate
Between 18:00 and 24:00 −129 ELO, win rate 41%
On Wednesdays −75 ELO, win rate 45%

_Koda- loses the most ELO in match 3 of the day: −216 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Cache
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 48 · Nuke

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
52% better than 43%
0.71 better than 29%
79.2 better than 36%
0.99 better than 28%
50% of 548 duels better than 36%
43% of 49 situations better than 65%
Ancient60
55% better than 54%
0.80 better than 71%
86.6 better than 71%
1.11 better than 69%
51% of 278 duels better than 43%
40% of 25 situations better than 55%
Dust 256
54% right on the average
0.68 better than 17%
75.1 better than 18%
0.93 better than 11%
48% of 241 duels better than 27%
44% of 32 situations better than 66%
Nuke31
55% better than 47%
0.74 better than 37%
84.0 better than 57%
1.03 better than 34%
49% of 145 duels better than 28%
13% of 16 situations better than 5%
Anubis15
47% better than 26%
0.68 better than 16%
76.1 better than 20%
0.94 better than 14%
43% of 81 duels better than 9%
25% of 12 situations better than 19%
Cache11
55% -
0.80 -
87.5 -
1.19-
42% of 62 duels -
50% of 4 situations -
Inferno6
83% -
0.71 -
79.9 -
0.99-
43% of 42 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Koda- plays

Across 415 matches _Koda- averages K/R 0.73 and ADR 80.5; the rating across the 312 rated matches is 1.01. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Nuke with a 55% win rate in 31 matches. In 112 of 312 matches the rating was 1.10 or higher (36%), in 120 it was below 0.90. In 272 matches with detailed stats: 64 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. _Koda- loses the most ELO in match 3 of the day (−216 ELO, win rate 36%). Things go best in match 1 of the day (+208 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +208 ELO. Improved over the last three months: Headshots +3 pp, ELO +332. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 80.5. Last 30 days: 110 matches, win rate 60%, net ELO +304.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.