_Klouze_

Kazakhstan
On FACEIT since 2022 180 matches tracked 60 matches in 30 days
Last updated:

How does _Klouze_ play?

Rating 1.05 (from 139 matches) K/R 0.74 ADR 82.2 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 13%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.2
Zeus kills1 in 180 matches
Knife kills 10 in 180 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 42%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 23x 4K, 4 aces in 118 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 81%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 96%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +149
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 81.3, Win rate at 57%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
36 matches · 44% win rate
Between 12:00 and 18:00 −1 ELO, win rate 50%
On Tuesdays ±0 ELO, win rate 46%

_Klouze_ loses the most ELO in match 1 of the day: +25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
59% better than 74%
0.74 right on the average
80.7 better than 46%
1.06 better than 55%
52% of 210 duels right on the average
53% of 30 situations better than 85%
Mirage38
50% better than 38%
0.71 better than 30%
78.4 better than 33%
0.91 better than 9%
48% of 96 duels better than 26%
38% of 24 situations right on the average
Ancient37
43% better than 20%
0.76 right on the average
87.7 better than 77%
1.07 better than 59%
53% of 113 duels better than 56%
44% of 16 situations better than 66%
Inferno19
68% better than 82%
0.74 better than 37%
84.8 better than 49%
1.11-
53% of 64 duels better than 42%
50% of 12 situations better than 80%
Anubis9
56% -
0.75 -
78.2 -
1.06-
53% of 32 duels -
57% of 7 situations -
Cache9
100% -
0.90 -
91.6 -
1.36-
86% of 14 duels -
33% of 6 situations -
Nuke4
50% -
0.65 -
74.5 -
0.91-
53% of 17 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Klouze_ plays

Across 180 matches _Klouze_ averages K/R 0.74 and ADR 82.2; the rating across the 139 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 60 of 139 matches the rating was 1.10 or higher (43%), in 49 it was below 0.90. In 118 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. _Klouze_ loses the most ELO in match 1 of the day (+25 ELO, win rate 44%). Things go best on Dust 2 (+45 ELO, win rate 59%). Match no. 2 of the day goes best: 66% win rate. Improved over the last three months: ELO +149. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 81.3, Win rate at 57%. Last 30 days: 60 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.