_Kiraaaaaa

Albania
On FACEIT since 2024 79 matches tracked 38 matches in 30 days
ELO ▼ 67
2,185
30-day peak: 2,278
Rank EU
#141,454
Albania #783 in Albania
Last updated:
Next update possible in 57m 1s

How does _Kiraaaaaa play?

Rating 0.96 K/R 0.68 ADR 72.0 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 79 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 3.1
Knife kills 1 in 79 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 13x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _Kiraaaaaa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 67 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.69.

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Cache
  2. Highest rating in a match: 1.77 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 78%
0.66 better than 16%
71.2 better than 10%
0.96 better than 28%
41% of 87 duels better than 6%
43% of 14 situations better than 63%
Dust 219
53% better than 56%
0.71 better than 36%
74.7 better than 19%
0.99 better than 35%
41% of 92 duels better than 7%
44% of 9 situations better than 69%
Anubis11
55% -
0.64 -
69.9 -
0.92-
59% of 37 duels -
50% of 6 situations -
Inferno11
18% -
0.59 -
62.5 -
0.80-
44% of 39 duels -
14% of 7 situations -
Ancient9
56% -
0.73 -
77.4 -
1.02-
46% of 54 duels -
29% of 7 situations -
Cache4
75% -
0.79 -
81.1 -
1.16-
43% of 23 duels -
67% of 3 situations -
Nuke3
67% -
0.79 -
72.2 -
1.06-
50% of 16 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Kiraaaaaa plays

Across 79 matches _Kiraaaaaa averages K/R 0.68, ADR 72.0 and a rating of 0.96. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 54% headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 25 of 79 matches the rating was 1.10 or higher (32%), in 37 it was below 0.90. In 67 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. Things go best on Mirage (+27 ELO, win rate 59%). Match no. 1 of the day goes best: 57% win rate, −24 ELO. Last 30 days: 38 matches, win rate 39%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.