_Kawaakari_
How does _Kawaakari_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average57% headshots and so well above the average (50%).
Impact
WeaknessExactly 3 kills in 2.3% of rounds and so well below the average (4.1%).
Utility and deaths
StrengthDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.60 (at the start 0.73). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 0.91 (at the start 1.10). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 81.5. Last 3 months: 69.0 (at the start 81.5). Well below the average (80.7).
Share of headshot kills
Best month: September 2026 with 65%. Last 3 months: 58% (at the start 56%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 70%. Last 3 months: 53% (at the start 70%). Clearly above the average (50%).
Best month: July 2026 with 2,052. Last 3 months: 1,981 (at the start 2,052).
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 80 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Kawaakari_ loses the most ELO on Mirage: −7 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Anubis
- Longest win streak: 9 wins in a row · Ancient
- Highest rating in a match: 1.81 · Dust 2
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Kawaakari_ plays
Across 80 matches _Kawaakari_ averages K/R 0.65, ADR 74.0 and a rating of 0.98. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.3%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 75% win rate in 20 matches. In 23 of 80 matches the rating was 1.10 or higher (29%), in 31 it was below 0.90. In 47 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. _Kawaakari_ loses the most ELO on Mirage (−7 ELO, win rate 48%). Things go best on Dust 2 (+55 ELO, win rate 75%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.13, Rating −0.19, ADR −12.5, Win rate −17 pp, ELO −71. Last 30 days: 47 matches, win rate 53%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.