_KINGoo_

Palestine
201 matches tracked 54 matches in 30 days
Last updated:

How does _KINGoo_ play?

Rating 1.11 (from 180 matches) K/R 0.77 ADR 85.0 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 180 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
ClutcherMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.14+0.15 · Ø 0.99 better than 90%
Pistol kills per match 2.6
Knife kills 18 in 201 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 40x 4K, 7 aces in 171 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 98%
Enemies flashed per round 0.50+0.23 · Ø 0.27 better than 93%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +30 pp
= Stayed the same
ELO at 1,551
▼ Got worse
K/R −0.08, Rating −0.13, ADR −8.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Slightly above the average (0.72).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
28 matches · 50% win rate
On Mirage −16 ELO
45 matches · 44% win rate
Between 18:00 and 24:00 +10 ELO, win rate 40%
On Saturdays −21 ELO, win rate 33%

_KINGoo_ loses the most ELO on Anubis: −31 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.50 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
47% better than 36%
0.80 better than 82%
87.2 better than 83%
1.15 better than 87%
56% of 224 duels better than 80%
37% of 52 situations better than 43%
Mirage45
44% better than 27%
0.73 better than 53%
81.1 better than 59%
1.06 better than 68%
49% of 105 duels better than 41%
31% of 39 situations better than 29%
Inferno29
41% better than 19%
0.80 better than 84%
88.0 better than 86%
1.13 better than 86%
53% of 95 duels better than 62%
50% of 24 situations better than 77%
Anubis28
50% right on the average
0.76 better than 71%
86.0 better than 80%
1.10 better than 81%
54% of 85 duels better than 70%
35% of 26 situations better than 45%
Ancient15
33% better than 7%
0.72 better than 43%
82.4 better than 59%
0.96-
54% of 37 duels better than 68%
64% of 11 situations better than 96%
Nuke11
45% -
0.82 -
82.7 -
1.16-
48% of 29 duels -
50% of 10 situations -
Cache4
50% -
0.71 -
81.8 -
1.01-
64% of 14 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _KINGoo_ plays

Across 201 matches _KINGoo_ averages K/R 0.77 and ADR 85.0; the rating across the 180 rated matches is 1.11. Biggest strength: Utility damage per round at 7.8, better than 98% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 17.0 kills per match with 43% headshots. The strongest map is Anubis with a 50% win rate in 28 matches. In 89 of 180 matches the rating was 1.10 or higher (49%), in 59 it was below 0.90. In 171 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: October 2026 at 1.15. _KINGoo_ loses the most ELO on Anubis (−31 ELO, win rate 50%). Things go best on Dust 2 (+19 ELO, win rate 47%). Match no. 2 of the day goes best: 50% win rate, +1 ELO. Improved over the last three months: Headshots +3 pp, Win rate +30 pp. Got weaker: K/R −0.08, Rating −0.13, ADR −8.6. Unchanged in recent months: ELO at 1,551. Last 30 days: 54 matches, win rate 48%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.