_K0LBINSKI_

San Marino
158 matches tracked 50 matches in 30 days
Last updated:

How does _K0LBINSKI_ play?

Rating 1.03 K/R 0.74 ADR 80.1 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 158 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 2.9
Knife kills 2 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 18%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 24x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +188
= Stayed the same
Win rate at 47%
▼ Got worse
K/R −0.12, Rating −0.15, ADR −10.0, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.72 (at the start 0.84). Right on the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
32 matches · 44% win rate
In match 3 of the day −57 ELO
25 matches · 28% win rate
On Saturdays −26 ELO, win rate 38%

_K0LBINSKI_ loses the most ELO on Mirage: −72 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% better than 54%
0.71 better than 43%
78.3 better than 42%
0.99 better than 43%
46% of 122 duels better than 28%
27% of 15 situations better than 20%
Mirage32
44% better than 27%
0.73 better than 53%
82.0 better than 63%
1.00 better than 48%
44% of 181 duels better than 17%
35% of 17 situations better than 41%
Ancient31
55% better than 68%
0.73 better than 48%
78.4 better than 35%
1.03 better than 60%
43% of 120 duels better than 11%
41% of 22 situations better than 58%
Anubis26
46% better than 35%
0.78 better than 77%
80.6 better than 55%
1.07 better than 74%
50% of 106 duels right on the average
45% of 20 situations better than 71%
Nuke15
53% right on the average
0.83 better than 80%
87.2 better than 76%
1.19 better than 85%
56% of 70 duels better than 70%
56% of 9 situations better than 85%
Cache12
25% -
0.65 -
71.9 -
0.91-
31% of 36 duels -
33% of 6 situations -
Inferno8
50% -
0.87 -
86.8 -
1.15-
53% of 43 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _K0LBINSKI_ plays

Across 158 matches _K0LBINSKI_ averages K/R 0.74, ADR 80.1 and a rating of 1.03. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 16.3 kills per match with 48% headshots. The strongest map is Ancient with a 55% win rate in 31 matches. In 56 of 158 matches the rating was 1.10 or higher (35%), in 55 it was below 0.90. In 115 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. _K0LBINSKI_ loses the most ELO on Mirage (−72 ELO, win rate 44%). Things go best on Anubis (+24 ELO, win rate 46%). Match no. 2 of the day goes best: 55% win rate, +3 ELO. Improved over the last three months: ELO +188. Got weaker: K/R −0.12, Rating −0.15, ADR −10.0, Headshots −3 pp. Unchanged in recent months: Win rate at 47%. Last 30 days: 50 matches, win rate 32%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.