_JoJo_X

Romania
150 matches tracked 29 matches in 30 days
Last updated:

How does _JoJo_X play?

Rating 1.04 K/R 0.77 ADR 85.5 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 2.4
Knife kills 7 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.1%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 83%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 16x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +136
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 86.1, Headshots at 38%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
35 matches · 40% win rate
Between 18:00 and 24:00 −6 ELO, win rate 49%

_JoJo_X loses the most ELO in match 2 of the day: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.21 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
45% better than 30%
0.76 better than 67%
83.5 better than 70%
1.03 better than 58%
50% of 205 duels better than 47%
43% of 37 situations better than 64%
Dust 232
69% better than 95%
0.78 better than 75%
86.9 better than 82%
1.07 better than 70%
59% of 140 duels better than 90%
38% of 13 situations better than 46%
Ancient20
70% better than 97%
0.81 better than 83%
88.5 better than 84%
1.11 better than 82%
48% of 103 duels better than 35%
50% of 6 situations better than 80%
Anubis18
39% better than 15%
0.71 better than 42%
87.1 better than 84%
0.90 better than 16%
45% of 73 duels better than 20%
22% of 9 situations better than 13%
Cache11
55% -
0.76 -
85.2 -
1.07-
60% of 43 duels -
40% of 5 situations -
Inferno11
27% -
0.80 -
86.3 -
1.07-
59% of 51 duels -
33% of 9 situations -
Nuke7
71% -
0.75 -
78.0 -
1.02-
60% of 30 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _JoJo_X plays

Across 150 matches _JoJo_X averages K/R 0.77, ADR 85.5 and a rating of 1.04. Biggest strength: Damage per round (ADR) at 85.5, better than 84% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 17.2 kills per match with 38% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 60 of 150 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 111 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. _JoJo_X loses the most ELO in match 2 of the day (−25 ELO, win rate 40%). Things go best on Dust 2 (+54 ELO, win rate 69%). Match no. 1 of the day goes best: 63% win rate, −7 ELO. Improved over the last three months: ELO +136. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 86.1, Headshots at 38%, Win rate at 54%. Last 30 days: 29 matches, win rate 59%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.