_JinXed_

Mongolia
On FACEIT since 2021 61 matches tracked 40 matches in 30 days
ELO
2,044
Peak across the last 61 matches: 2,044
Rank SEA ▼ 964 places
#5,544
Mongolia #1,509 in Mongolia
30 days · prev. #4,580 · best #4,551
Last updated:

How does _JinXed_ play?

Rating 1.16 K/R 0.84 ADR 89.0 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 61 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.17+0.14 · Ø 1.03 better than 89%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 89%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 16x 4K, 4 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _JinXed_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
20 matches · 50% win rate

_JinXed_ loses the most ELO from match 5 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.50 · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient18
61% better than 78%
0.85 better than 91%
89.6 better than 88%
1.19 better than 92%
58% of 80 duels better than 84%
50% of 10 situations better than 82%
Mirage18
44% better than 24%
0.81 better than 81%
86.6 better than 78%
1.09 better than 71%
52% of 98 duels better than 56%
18% of 11 situations better than 7%
Dust 212
58% -
0.90 -
91.8 -
1.29-
49% of 49 duels -
43% of 7 situations -
Inferno4
75% -
0.76 -
79.8 -
1.04-
59% of 22 duels -
-
Anubis3
67% -
0.97 -
99.3 -
1.27-
63% of 8 duels -
0% of 2 situations -
Cache3
100% -
0.87 -
94.5 -
1.12-
62% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _JinXed_ plays

Across 61 matches _JinXed_ averages K/R 0.84, ADR 89.0 and a rating of 1.16. Biggest strength: Rating at 1.16, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 32 of 61 matches the rating was 1.10 or higher (52%), in 16 it was below 0.90. In 61 matches with detailed stats: 16 4Ks and 4 aces. _JinXed_ loses the most ELO from match 5 of the day (±0 ELO, win rate 50%). Last 30 days: 40 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.