Frozen_18

Turkey
On FACEIT since 2018 88 matches tracked 20 matches in 30 days
ELO ▼ 27
2,022
30-day peak: 2,049
Rank EU
#237,735
Turkey #6,968 in Turkey
Last updated:

How does Frozen_18 play?

Rating 1.12 K/R 0.79 ADR 80.4 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 88 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 32% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 1%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 3.6
Knife kills 2 in 88 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 92%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 6x 4K, 2 aces in 50 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.69 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 6.9+2.6 · Ø 4.3 better than 94%
Enemies flashed per round 0.69+0.40 · Ø 0.29 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.13, Win rate +12 pp
= Stayed the same
ADR at 80.7, ELO at 2,022
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
32 matches · 63% win rate

Frozen_18 loses the most ELO on Dust 2: −26 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Reached level 10 · Inferno
  3. Highest rating in a match: 2.40 · Dust 2
  4. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
63% better than 88%
0.81 better than 81%
80.9 better than 50%
1.15 better than 84%
49% of 79 duels better than 38%
35% of 17 situations better than 41%
Inferno16
50% better than 44%
0.80 better than 66%
84.8 better than 59%
1.12 better than 63%
54% of 41 duels better than 54%
29% of 7 situations better than 26%
Anubis13
54% -
0.81 -
83.9 -
1.17-
59% of 22 duels -
27% of 11 situations -
Mirage11
64% -
0.82 -
78.6 -
1.13-
43% of 23 duels -
20% of 5 situations -
Ancient8
13% -
0.68 -
74.4 -
0.95-
56% of 16 duels -
25% of 8 situations -
Overpass5
40% -
0.71 -
72.5 -
1.03-
43% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Frozen_18 plays

Across 88 matches Frozen_18 averages K/R 0.79, ADR 80.4 and a rating of 1.12. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 60% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 44 of 88 matches the rating was 1.10 or higher (50%), in 27 it was below 0.90. In 50 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: August 2026 at 1.20. Frozen_18 loses the most ELO on Dust 2 (−26 ELO, win rate 63%). Improved over the last three months: K/R +0.07, Rating +0.13, Win rate +12 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 80.7, ELO at 2,022. Last 30 days: 20 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.