_JAJAME_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (49%).
Clutch
Average24% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average55% headshots and so well above the average (48%).
Impact
StrengthExactly 2 kills in 14.4% of rounds and so clearly above the average (12.8%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.06 (at the start 1.00). Clearly above the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 82.2. Last 3 months: 81.1 (at the start 79.6). Slightly above the average (78.5).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 56% (at the start 50%). Well above the average (48%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 50% (at the start 47%). Clearly above the average (46%).
Best month: September 2026 with 1,963. Last 3 months: 1,767 (at the start 1,753).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 268 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_JAJAME_ loses the most ELO on Cache: −55 ELO, 37% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.37 · Inferno
- Most kills in a match: 37 · Mirage
- Longest win streak: 9 wins in a row · Cache
Maps in detail
from the last 268 matchesCompared with players on the same level who have at least 15 matches on the map.
How _JAJAME_ plays
Across 268 matches _JAJAME_ averages K/R 0.77, ADR 80.8 and a rating of 1.05. Biggest strength: Headshot rate at 55%, better than 90% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 16.8 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 59 matches. In 119 of 268 matches the rating was 1.10 or higher (44%), in 88 it was below 0.90. In 209 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. _JAJAME_ loses the most ELO on Cache (−55 ELO, win rate 37%). Things go best on Dust 2 (+160 ELO, win rate 50%). Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +6 pp, Win rate +3 pp. Unchanged in recent months: ADR at 81.1, ELO at 1,767. Last 30 days: 11 matches, win rate 36%, net ELO −54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.