_JAJAME_

Poland
268 matches tracked 11 matches in 30 days
Last updated:

How does _JAJAME_ play?

Rating 1.05 K/R 0.77 ADR 80.8 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 268 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.05+0.08 · Ø 0.97 better than 70%
Pistol kills per match 2.8
Knife kills 6 in 268 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (12.8%).

2K rounds 14.4%+1.6 pp · Ø 12.8% better than 82%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 76%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 37x 4K, 4 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +6 pp, Win rate +3 pp
= Stayed the same
ADR at 81.1, ELO at 1,767
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73). Clearly above the average (0.71).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −55 ELO
35 matches · 37% win rate
On Inferno −29 ELO
22 matches · 36% win rate
Between 12:00 and 18:00 −58 ELO, win rate 41%
On Thursdays +4 ELO, win rate 40%

_JAJAME_ loses the most ELO on Cache: −55 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Inferno
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
50% right on the average
0.76 better than 69%
80.1 better than 53%
1.05 better than 65%
49% of 299 duels better than 41%
31% of 36 situations better than 33%
Ancient59
63% better than 86%
0.74 better than 59%
78.7 better than 42%
1.03 better than 63%
49% of 223 duels better than 41%
48% of 44 situations better than 73%
Anubis38
50% right on the average
0.76 better than 70%
80.5 better than 54%
1.03 better than 62%
53% of 173 duels better than 65%
40% of 25 situations right on the average
Mirage37
46% better than 34%
0.81 better than 84%
85.3 better than 77%
1.08 better than 73%
63% of 179 duels better than 98%
28% of 18 situations better than 21%
Cache35
37% -
0.79 -
82.7 -
1.08-
57% of 191 duels -
67% of 12 situations -
Inferno22
36% better than 9%
0.74 better than 64%
78.6 better than 48%
1.04 better than 67%
47% of 94 duels better than 29%
25% of 12 situations better than 21%

Compared with players on the same level who have at least 15 matches on the map.

How _JAJAME_ plays

Across 268 matches _JAJAME_ averages K/R 0.77, ADR 80.8 and a rating of 1.05. Biggest strength: Headshot rate at 55%, better than 90% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 16.8 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 59 matches. In 119 of 268 matches the rating was 1.10 or higher (44%), in 88 it was below 0.90. In 209 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. _JAJAME_ loses the most ELO on Cache (−55 ELO, win rate 37%). Things go best on Dust 2 (+160 ELO, win rate 50%). Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +6 pp, Win rate +3 pp. Unchanged in recent months: ADR at 81.1, ELO at 1,767. Last 30 days: 11 matches, win rate 36%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.