_Isakkk
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average19% of 1v2s won and so just below the average (21%).
Weapons and aim
Average37% headshots and so well below the average (44%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (12.9%).
Utility and deaths
AverageDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months unchanged at 0.67. Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.98. Last 3 months: 0.91 (at the start 0.92). Clearly below the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 76.3. Last 3 months: 74.1 (at the start 71.4). Slightly below the average (78.3).
Share of headshot kills
Best month: September 2026 with 38%. Last 3 months unchanged at 37%. Well below the average (44%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 48% (at the start 50%). Clearly below the average (52%).
Best month: September 2026 with 1,438. Last 3 months: 1,323 (at the start 1,382).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Isakkk loses the most ELO on Mirage: −59 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Longest win streak: 5 wins in a row · Inferno
- Highest rating in a match: 1.97 · Dust 2
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Isakkk plays
Across 120 matches _Isakkk averages K/R 0.67, ADR 73.6 and a rating of 0.91. Most room to improve: Headshot rate at 37%, better than only 17% of level 5 players. Averages 14.3 kills per match with 37% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 30 of 120 matches the rating was 1.10 or higher (25%), in 63 it was below 0.90. In 98 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: August 2026 at 0.98. _Isakkk loses the most ELO on Mirage (−59 ELO, win rate 50%). Got weaker: ELO −59. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 74.1, Headshots at 37%, Win rate at 48%. Last 30 days: 1 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.