_Imperial666

Argentina
221 matches tracked 42 matches in 30 days
Last updated:

How does _Imperial666 play?

Rating 0.82 (from 212 matches) K/R 0.60 ADR 66.8 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 212 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 7% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 47%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.78 K/D and so well below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.78−0.21 · Ø 0.99 better than 1%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 10.0%−3.1 pp · Ø 13.1% better than 2%
3K rounds 2.0%−1.9 pp · Ø 3.9% better than 1%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 11x 4K, 1 ace in 136 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +99
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.10, Rating −0.16, ADR −8.3, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.56 (at the start 0.66). Well below the average (0.72).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −96 ELO
58 matches · 43% win rate
On Mirage −49 ELO
80 matches · 65% win rate
Between 6:00 and 12:00 −67 ELO, win rate 45%
On Wednesdays −27 ELO, win rate 42%

_Imperial666 loses the most ELO in match 1 of the day: −96 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.68 · Mirage
  3. Longest win streak: 13 wins in a row · Ancient

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
65% better than 92%
0.65 better than 15%
72.7 better than 17%
0.87 better than 9%
49% of 393 duels better than 41%
30% of 44 situations better than 27%
Dust 266
44% better than 28%
0.58 better than 3%
63.2 better than 1%
0.83 better than 4%
44% of 282 duels better than 19%
41% of 27 situations better than 55%
Anubis24
42% better than 25%
0.57 better than 2%
65.4 better than 2%
0.76 better than 1%
42% of 132 duels better than 12%
11% of 9 situations better than 2%
Nuke15
40% better than 10%
0.50 better than 1%
64.4 better than 1%
0.70-
33% of 66 duels better than 1%
60% of 5 situations better than 88%
Ancient11
55% -
0.62 -
67.8 -
0.87-
48% of 46 duels -
0% of 1 situations -
Cache9
44% -
0.48 -
55.3 -
0.64-
35% of 52 duels -
0% of 1 situations -
Inferno9
44% -
0.64 -
63.8 -
0.91-
41% of 39 duels -
0% of 5 situations -
Vertigo4
25% -
0.40 -
48.4 -
0.51-
24% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _Imperial666 plays

Across 221 matches _Imperial666 averages K/R 0.60 and ADR 66.8; the rating across the 212 rated matches is 0.82. Most room to improve: Rating at 0.82, better than only 1% of level 8 players. Averages 13.2 kills per match with 47% headshots. The strongest map is Mirage with a 65% win rate in 80 matches. In 34 of 212 matches the rating was 1.10 or higher (16%), in 139 it was below 0.90. In 136 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. _Imperial666 loses the most ELO in match 1 of the day (−96 ELO, win rate 43%). Things go best on Anubis (+23 ELO, win rate 42%). Match no. 3 of the day goes best: 62% win rate, −1 ELO. Improved over the last three months: ELO +99. Got weaker: K/R −0.10, Rating −0.16, ADR −8.3, Headshots −4 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 42 matches, win rate 45%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.