_Imperial666
Name history of _Imperial666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _Imperial666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average41% of opening duels won and so well below the average (50%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.78 K/D and so well below the average (0.99).
Impact
Weakness1.5 MVPs per match and so well below the average (2.2).
Utility and deaths
WeaknessDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.56 (at the start 0.66). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.77 (at the start 0.93). Well below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 77.3. Last 3 months: 64.1 (at the start 72.4). Well below the average (79.2).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months: 46% (at the start 50%). Just below the average (47%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 52% (at the start 50%). Clearly above the average (48%).
Best month: October 2026 with 1,707. Last 3 months: 1,564 (at the start 1,465).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 221 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Imperial666 loses the most ELO in match 1 of the day: −96 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Mirage
- Highest rating in a match: 2.68 · Mirage
- Longest win streak: 13 wins in a row · Ancient
Maps in detail
from the last 221 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Imperial666 plays
Across 221 matches _Imperial666 averages K/R 0.60 and ADR 66.8; the rating across the 212 rated matches is 0.82. Most room to improve: Rating at 0.82, better than only 1% of level 8 players. Averages 13.2 kills per match with 47% headshots. The strongest map is Mirage with a 65% win rate in 80 matches. In 34 of 212 matches the rating was 1.10 or higher (16%), in 139 it was below 0.90. In 136 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. _Imperial666 loses the most ELO in match 1 of the day (−96 ELO, win rate 43%). Things go best on Anubis (+23 ELO, win rate 42%). Match no. 3 of the day goes best: 62% win rate, −1 ELO. Improved over the last three months: ELO +99. Got weaker: K/R −0.10, Rating −0.16, ADR −8.3, Headshots −4 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 42 matches, win rate 45%, net ELO −49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.