_I_ReTaSH_I_

Mongolia
67 matches tracked 46 matches in 30 days
Last updated:

How does _I_ReTaSH_I_ play?

Rating 0.97 K/R 0.71 ADR 78.4 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 67 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 27% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
AWPerEntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 50%+1 pp · Ø 49% better than 59%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 24%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (44%).

Headshot rate 56%+12 pp · Ø 44% better than 96%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.94−0.03 · Ø 0.97 better than 42%
Pistol kills per match 3.0
Knife kills 1 in 67 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.2%+0.3 pp · Ø 12.9% better than 63%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 31%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 11x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.8).

Utility hit rate 31%−4 pp · Ø 35% better than 28%
Utility damage per round 2.3−1.5 · Ø 3.8 better than 14%
Enemies flashed per round 0.40+0.15 · Ø 0.25 better than 83%
Deaths per round 76%+3 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 5 average
Whether _I_ReTaSH_I_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.66
JulAugSepOct

Best month: September 2026 with 0.82.

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +5 ELO, win rate 30%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 31 · Anubis
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
45% better than 36%
0.71 better than 54%
76.2 better than 44%
0.98 better than 55%
49% of 97 duels right on the average
36% of 11 situations better than 43%
Dust 215
47% better than 42%
0.69 better than 43%
76.8 better than 44%
0.91 better than 26%
55% of 82 duels better than 83%
20% of 5 situations better than 9%
Ancient9
33% -
0.73 -
79.2 -
1.01-
47% of 58 duels -
67% of 3 situations -
Anubis7
29% -
0.68 -
78.3 -
0.87-
38% of 47 duels -
33% of 3 situations -
Cache6
33% -
0.65 -
71.9 -
0.86-
46% of 24 duels -
100% of 1 situations -
Inferno6
33% -
0.72 -
81.2 -
0.97-
58% of 40 duels -
25% of 4 situations -
Nuke3
100% -
0.92 -
101.8 -
1.45-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _I_ReTaSH_I_ plays

Across 67 matches _I_ReTaSH_I_ averages K/R 0.71, ADR 78.4 and a rating of 0.97. Biggest strength: Headshot rate at 56%, better than 96% of level 5 players. Most room to improve: Utility damage per round at 2.3, better than only 14% of level 5 players. Averages 16.1 kills per match with 56% headshots. The strongest map is Dust 2 with a 47% win rate in 15 matches. In 21 of 67 matches the rating was 1.10 or higher (31%), in 33 it was below 0.90. In 51 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. Last 30 days: 46 matches, win rate 46%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.