_INTERPOL_

Maldives
117 matches tracked 57 matches in 30 days
Last updated:

How does _INTERPOL_ play?

Rating 1.06 K/R 0.78 ADR 90.0 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 117 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 22%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.01+0.03 · Ø 0.98 better than 63%
Pistol kills per match 2.6
Knife kills 1 in 117 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.7%−0.2 pp · Ø 12.9% better than 43%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 26x 4K, 6 aces in 100 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 2%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 10%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 58%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 7 average
Whether _INTERPOL_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.77
JulAugSepOct

Best month: August 2026 with 0.98.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −123 ELO
46 matches · 48% win rate
In match 1 of the day −66 ELO
23 matches · 39% win rate
Between 0:00 and 6:00 −21 ELO, win rate 38%

_INTERPOL_ loses the most ELO on Mirage: −123 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.83 · Mirage
  3. Most kills in a match: 46 · Anubis

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 44%
0.75 better than 69%
88.3 better than 90%
1.02 better than 64%
55% of 257 duels better than 79%
33% of 12 situations better than 37%
Ancient23
43% better than 22%
0.79 better than 82%
90.8 better than 95%
1.05 better than 71%
52% of 119 duels better than 62%
22% of 9 situations better than 14%
Dust 219
53% better than 60%
0.82 better than 91%
94.3 better than 97%
1.14 better than 90%
52% of 113 duels better than 62%
43% of 7 situations better than 64%
Anubis18
50% better than 42%
0.87 better than 98%
92.6 better than 98%
1.21 better than 97%
49% of 96 duels better than 44%
50% of 6 situations better than 80%
Nuke7
14% -
0.72 -
86.1 -
0.90-
69% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _INTERPOL_ plays

Across 117 matches _INTERPOL_ averages K/R 0.78, ADR 90.0 and a rating of 1.06. Biggest strength: Damage per round (ADR) at 90.0, better than 97% of level 7 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 7 players. Averages 16.8 kills per match with 41% headshots. The strongest map is Dust 2 with a 53% win rate in 19 matches. In 49 of 117 matches the rating was 1.10 or higher (42%), in 47 it was below 0.90. In 100 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: August 2026 at 1.38. _INTERPOL_ loses the most ELO on Mirage (−123 ELO, win rate 48%). Things go best in match 2 of the day (+24 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +24 ELO. Last 30 days: 57 matches, win rate 46%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.