_Hitsuji
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Average1.5 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.03).
Impact
Weakness1.5 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.63. Last 3 months: 0.60 (at the start 0.63). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94. Last 3 months unchanged at 0.90. Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 68.6. Last 3 months: 65.5 (at the start 69.4). Well below the average (80.6).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months: 45% (at the start 42%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 55% (at the start 42%). Slightly above the average (53%).
Best month: September 2026 with 1,698. Last 3 months: 1,580 (at the start 1,361).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 91 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 27 · Anubis
- Highest rating in a match: 1.62 · Dust 2
- Longest win streak: 7 wins in a row · Cache
Maps in detail
from the last 91 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Hitsuji plays
Across 91 matches _Hitsuji averages K/R 0.61, ADR 66.5 and a rating of 0.90. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Damage per round (ADR) at 66.5, better than only 1% of level 8 players. Averages 13.0 kills per match with 44% headshots. The strongest map is Mirage with a 77% win rate in 13 matches. In 22 of 91 matches the rating was 1.10 or higher (24%), in 48 it was below 0.90. In 67 matches with detailed stats: 2 4Ks and 2 aces. Best month by rating: September 2026 at 0.94. Things go best on Inferno (+135 ELO, win rate 64%). Match no. 1 of the day goes best: 59% win rate, +77 ELO. Improved over the last three months: Headshots +3 pp, Win rate +13 pp, ELO +219. Unchanged in recent months: K/R at 0.60, Rating at 0.90, ADR at 65.5. Last 30 days: 18 matches, win rate 44%, net ELO −35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.