_Havoc_

Australia
On FACEIT since 2018 183 matches tracked 62 matches in 30 days
ELO ▲ 276
2,926
30-day peak: 2,926
Rank OCE ▲ 12 places
#62
Australia #34 in Australia
30 days · prev. #74 · best #58
Last updated:

How does _Havoc_ play?

Rating 1.18 (from 163 matches) K/R 0.81 ADR 84.7 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 163 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 3.1
Knife kills 7 in 183 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.3%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 59%
3K rounds 5.4%+1.1 pp · Ø 4.3% better than 86%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 29x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +484
= Stayed the same
K/R at 0.81, Rating at 1.18, ADR at 85.1, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −36 ELO
32 matches · 41% win rate
Between 6:00 and 12:00 +266 ELO, win rate 54%
On Thursdays −27 ELO, win rate 45%

_Havoc_ loses the most ELO on Dust 2: −36 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Highest rating in a match: 2.43 · Inferno
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
66% better than 92%
0.83 better than 81%
86.7 better than 73%
1.21 better than 89%
54% of 253 duels better than 61%
50% of 36 situations better than 82%
Ancient36
64% better than 82%
0.77 better than 57%
80.3 better than 40%
1.11 better than 69%
49% of 115 duels better than 32%
38% of 13 situations right on the average
Dust 232
41% better than 12%
0.75 right on the average
82.1 better than 52%
1.10 better than 62%
51% of 138 duels better than 43%
46% of 24 situations better than 72%
Inferno20
75% better than 94%
0.93 better than 93%
91.8 better than 77%
1.42 better than 96%
51% of 70 duels better than 28%
46% of 13 situations better than 66%
Cache13
54% -
0.77 -
81.9 -
1.11-
50% of 62 duels -
50% of 6 situations -
Anubis11
55% -
0.73 -
78.1 -
1.10-
48% of 50 duels -
25% of 4 situations -
Nuke9
56% -
0.88 -
94.3 -
1.29-
58% of 43 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Havoc_ plays

Across 183 matches _Havoc_ averages K/R 0.81 and ADR 84.7; the rating across the 163 rated matches is 1.18. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 56% headshots. The strongest map is Inferno with a 75% win rate in 20 matches. In 95 of 163 matches the rating was 1.10 or higher (58%), in 35 it was below 0.90. In 105 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 1.27. _Havoc_ loses the most ELO on Dust 2 (−36 ELO, win rate 41%). Things go best on Ancient (+166 ELO, win rate 64%). Match no. 3 of the day goes best: 69% win rate, +103 ELO. Improved over the last three months: Win rate +5 pp, ELO +484. Unchanged in recent months: K/R at 0.81, Rating at 1.18, ADR at 85.1, Headshots at 55%. Last 30 days: 62 matches, win rate 56%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.