_Hanny

Czech Republic
On FACEIT since 2020 108 matches tracked
Last updated:

How does _Hanny play?

Rating 1.00 K/R 0.72 ADR 80.3 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 108 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 75%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 3.1
Knife kills 3 in 108 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 19%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 22x 4K, 6 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 92%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether _Hanny is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
28 matches · 36% win rate
On Cache −22 ELO
20 matches · 70% win rate
In match 1 of the day −2 ELO
31 matches · 45% win rate

_Hanny loses the most ELO on Mirage: −26 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.14 · Cache
  3. Longest win streak: 10 wins in a row · Vertigo

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
36% better than 9%
0.61 better than 5%
71.7 better than 12%
0.84 better than 4%
39% of 98 duels better than 4%
36% of 14 situations better than 44%
Anubis22
59% better than 76%
0.72 better than 42%
82.2 better than 61%
1.02 right on the average
53% of 85 duels better than 63%
38% of 13 situations right on the average
Cache20
70% -
0.82 -
86.6 -
1.16-
51% of 75 duels -
42% of 12 situations -
Vertigo13
62% -
0.82 -
88.0 -
1.13-
65% of 68 duels -
20% of 5 situations -
Nuke10
50% -
0.73 -
76.6 -
0.98-
42% of 66 duels -
0% of 5 situations -
Ancient8
38% -
0.73 -
82.8 -
1.04-
51% of 39 duels -
33% of 3 situations -
Dust 25
20% -
0.73 -
84.4 -
1.00-
50% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Hanny plays

Across 108 matches _Hanny averages K/R 0.72, ADR 80.3 and a rating of 1.00. Biggest strength: Utility hit rate at 46%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 16.0 kills per match with 55% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 46 of 108 matches the rating was 1.10 or higher (43%), in 43 it was below 0.90. In 108 matches with detailed stats: 22 4Ks and 6 aces. _Hanny loses the most ELO on Mirage (−26 ELO, win rate 36%). Last 30 days: 7 matches, win rate 57%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.