_Handrea_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (50%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.82 K/D and so clearly below the average (1.00).
Impact
AverageExactly 2 kills in 11.3% of rounds and so clearly below the average (13.0%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.66. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 0.95. Last 3 months unchanged at 0.86. Well below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 73.0. Last 3 months: 72.0 (at the start 68.4). Clearly below the average (79.3).
Share of headshot kills
Best month: October 2026 with 60%. Last 3 months: 47% (at the start 44%). Slightly above the average (45%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 54% (at the start 38%). Slightly above the average (52%).
Best month: September 2026 with 1,420.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 106 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Handrea_ loses the most ELO on Dust 2: −72 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.25 · Dust 2
- Longest win streak: 8 wins in a row · Cache
- Most kills in a match: 33 · Inferno
Maps in detail
from the last 106 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Handrea_ plays
Across 106 matches _Handrea_ averages K/R 0.64, ADR 71.3 and a rating of 0.86. Biggest strength: Rounds with first kill at 12%, better than 79% of level 6 players. Most room to improve: K/D at 0.82, better than only 5% of level 6 players. Averages 14.1 kills per match with 47% headshots. The strongest map is Mirage with a 62% win rate in 29 matches. In 23 of 106 matches the rating was 1.10 or higher (22%), in 66 it was below 0.90. In 85 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 0.95. _Handrea_ loses the most ELO on Dust 2 (−72 ELO, win rate 52%). Things go best on Ancient (+13 ELO, win rate 45%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: Headshots +3 pp, Win rate +16 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.86, ADR at 72.0. Last 30 days: 32 matches, win rate 50%, net ELO −72.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.