_HOLY_

Antarctica
370 matches tracked 45 matches in 30 days
Last updated:

How does _HOLY_ play?

Rating 1.01 (from 340 matches) K/R 0.74 ADR 81.3 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 340 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

23% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 2.7
Knife kills 53 in 370 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 48%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 46x 4K, 5 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

0.75 enemies flashed per round and so well above the average (0.28).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.75+0.47 · Ø 0.28 better than 99%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +343
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.06, ADR −7.5, Headshots −3 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.72 (at the start 0.78). Right on the average (0.72).

Patterns

From the last 370 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
133 matches · 43% win rate
On Inferno −54 ELO
23 matches · 48% win rate
On Mondays −33 ELO, win rate 40%

_HOLY_ loses the most ELO on Dust 2: −86 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Inferno
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 370 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2133
43% better than 24%
0.74 better than 55%
80.6 better than 53%
1.03 better than 54%
55% of 687 duels better than 74%
27% of 71 situations better than 23%
Mirage111
57% better than 72%
0.77 better than 69%
86.7 better than 80%
1.05 better than 63%
46% of 391 duels better than 24%
46% of 67 situations better than 73%
Nuke52
52% better than 36%
0.73 better than 36%
79.7 better than 36%
0.98 better than 28%
44% of 146 duels better than 11%
40% of 30 situations right on the average
Ancient33
42% better than 21%
0.65 better than 12%
74.1 better than 16%
0.88 better than 8%
48% of 102 duels better than 34%
33% of 12 situations better than 40%
Inferno23
48% better than 34%
0.72 better than 45%
78.1 better than 35%
1.07 better than 60%
43% of 104 duels better than 10%
33% of 9 situations better than 36%
Anubis17
47% better than 38%
0.68 better than 23%
75.0 better than 21%
0.91 better than 15%
46% of 46 duels better than 22%
47% of 15 situations better than 72%

Compared with players on the same level who have at least 15 matches on the map.

How _HOLY_ plays

Across 370 matches _HOLY_ averages K/R 0.74 and ADR 81.3; the rating across the 340 rated matches is 1.01. Biggest strength: Utility damage per round at 5.7, better than 83% of level 9 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 16.2 kills per match with 44% headshots. The strongest map is Mirage with a 57% win rate in 111 matches. In 130 of 340 matches the rating was 1.10 or higher (38%), in 118 it was below 0.90. In 279 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: June 2026 at 1.14. _HOLY_ loses the most ELO on Dust 2 (−86 ELO, win rate 43%). Things go best on Mirage (+164 ELO, win rate 57%). Improved over the last three months: ELO +343. Got weaker: K/R −0.06, Rating −0.06, ADR −7.5, Headshots −3 pp, Win rate −8 pp. Last 30 days: 45 matches, win rate 51%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.