_H-B-K_

Bulgaria
160 matches tracked 69 matches in 30 days
Last updated:

How does _H-B-K_ play?

Rating 0.95 (from 127 matches) K/R 0.70 ADR 76.4 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 127 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (46%).

Headshot rate 60%+14 pp · Ø 46% better than 98%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.95−0.05 · Ø 1.00 better than 35%
Pistol kills per match 2.4
Knife kills 2 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 14%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 39%
4Ks and aces 9x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.26).

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 69%
Enemies flashed per round 0.46+0.20 · Ø 0.26 better than 88%
Deaths per round 74%+2 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, ELO +127
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.14, ADR −4.2

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.68 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
23 matches · 43% win rate
In match 2 of the day +34 ELO
40 matches · 40% win rate
On Saturdays +31 ELO, win rate 48%

_H-B-K_ loses the most ELO on Ancient: −35 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 1.65 · Anubis

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
68% better than 95%
0.71 better than 45%
76.6 better than 36%
0.98 better than 45%
43% of 156 duels better than 14%
42% of 33 situations better than 64%
Dust 234
50% right on the average
0.66 better than 24%
71.6 better than 15%
0.88 better than 14%
45% of 135 duels better than 23%
14% of 7 situations better than 4%
Ancient23
43% better than 23%
0.65 better than 14%
76.9 better than 33%
0.91 better than 21%
37% of 81 duels better than 3%
47% of 15 situations better than 73%
Anubis17
47% better than 36%
0.78 better than 81%
85.6 better than 85%
1.04-
58% of 62 duels better than 88%
44% of 9 situations better than 68%
Nuke14
36% -
0.66 -
69.9 -
0.97-
53% of 59 duels -
29% of 7 situations -
Inferno13
46% -
0.75 -
81.4 -
0.90-
36% of 33 duels -
25% of 8 situations -
Cache6
33% -
0.69 -
73.7 -
1.01-
45% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _H-B-K_ plays

Across 160 matches _H-B-K_ averages K/R 0.70 and ADR 76.4; the rating across the 127 rated matches is 0.95. Biggest strength: Headshot rate at 60%, better than 98% of level 7 players. Most room to improve: Opening duels won at 46%, better than only 21% of level 7 players. Averages 15.2 kills per match with 60% headshots. The strongest map is Mirage with a 68% win rate in 50 matches. In 42 of 127 matches the rating was 1.10 or higher (33%), in 59 it was below 0.90. In 85 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. _H-B-K_ loses the most ELO on Ancient (−35 ELO, win rate 43%). Things go best on Dust 2 (+62 ELO, win rate 50%). From match no. 5 of the day on, things go best: 66% win rate, +37 ELO. Improved over the last three months: Headshots +4 pp, ELO +127. Got weaker: K/R −0.05, Rating −0.14, ADR −4.2. Unchanged in recent months: Win rate at 52%. Last 30 days: 69 matches, win rate 49%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.