_Gru

Germany
On FACEIT since 2021 167 matches tracked 32 matches in 30 days
ELO ▼ 95
2,206
30-day peak: 2,301
Rank EU
#138,642
Germany #3,686 in Germany
Last updated:

How does _Gru play?

Rating 1.08 K/R 0.77 ADR 82.6 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 167 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.9
Knife kills 4 in 167 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 40x 4K, 1 ace in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _Gru is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 159 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.82
JulAugSepOct

Best month: October 2026 with 0.82.

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
46 matches · 52% win rate
On Inferno −53 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 −35 ELO, win rate 36%
On Saturdays −110 ELO, win rate 34%

_Gru loses the most ELO on Ancient: −75 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Inferno
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
52% better than 47%
0.75 better than 53%
81.6 better than 52%
1.03 right on the average
56% of 216 duels better than 77%
35% of 37 situations better than 47%
Anubis34
56% better than 68%
0.77 better than 67%
83.6 better than 68%
1.07 better than 65%
48% of 186 duels better than 30%
36% of 33 situations better than 44%
Mirage34
50% right on the average
0.72 better than 41%
75.6 better than 24%
1.04 better than 55%
46% of 147 duels better than 21%
32% of 19 situations better than 31%
Inferno20
40% better than 15%
0.90 better than 92%
95.6 better than 90%
1.24 better than 90%
65% of 113 duels better than 94%
29% of 14 situations better than 23%
Cache17
65% -
0.79 -
86.0 -
1.11-
64% of 113 duels -
25% of 8 situations -
Nuke16
38% better than 8%
0.72 better than 32%
77.5 better than 26%
1.04 better than 46%
48% of 82 duels better than 23%
43% of 7 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How _Gru plays

Across 167 matches _Gru averages K/R 0.77, ADR 82.6 and a rating of 1.08. Biggest strength: Utility damage per round at 5.7, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 78 of 167 matches the rating was 1.10 or higher (47%), in 57 it was below 0.90. In 158 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. _Gru loses the most ELO on Ancient (−75 ELO, win rate 52%). Things go best from match 5 of the day (+16 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +16 ELO. Last 30 days: 32 matches, win rate 50%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.