_Grom_-
Name history of _Grom_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _Grom_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average23% of 1v1s won and so well below the average (38%).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.00).
Impact
AverageExactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: February 2026 with 0.96. Last 3 months: 0.77 (at the start 0.83). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.11. Last 3 months: 1.08 (at the start 0.98). Clearly above the average (1.01).
Damage per round (ADR)
Best month: February 2026 with 103.5. Last 3 months: 82.1 (at the start 90.7). Slightly above the average (79.4).
Share of headshot kills
Best month: April 2026 with 49%. Last 3 months: 43% (at the start 47%). Clearly below the average (48%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 45% (at the start 43%). Clearly below the average (49%).
Best month: February 2026 with 2,215. Last 3 months: 1,809 (at the start 2,190).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 18%.
Patterns
From the last 110 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Grom_- loses the most ELO on Mirage: −26 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.65 · Dust 2
- Most kills in a match: 42 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Grom_- plays
Across 110 matches _Grom_- averages K/R 0.78 and ADR 85.0; the rating across the 60 rated matches is 0.99. Biggest strength: K/D at 1.12, better than 86% of level 9 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 9 players. Averages 17.2 kills per match with 46% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 19 of 60 matches the rating was 1.10 or higher (32%), in 24 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. _Grom_- loses the most ELO on Mirage (−26 ELO, win rate 41%). Things go best in match 2 of the day (+45 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +45 ELO. Improved over the last three months: Rating +0.10. Got weaker: K/R −0.06, ADR −8.6, Headshots −4 pp, ELO −381. Unchanged in recent months: Win rate at 45%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.