_GliSta777_

Russia
On FACEIT since 2025 153 matches tracked 79 matches in 30 days
ELO ▼ 29
2,483
30-day peak: 2,775
Rank EU
#56,035
Russia #14,782 in Russia
Last updated:

How does _GliSta777_ play?

Rating 0.90 K/R 0.64 ADR 70.1 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 153 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 43%−8 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 2.8
Knife kills 1 in 153 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 14x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ELO +426
= Stayed the same
ADR at 70.2
▼ Got worse
Headshots −4 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.64 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
45 matches · 51% win rate
From match 5 of the day −26 ELO
27 matches · 41% win rate
On Wednesdays ±0 ELO, win rate 30%

_GliSta777_ loses the most ELO on Mirage: −51 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.79 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
50% better than 43%
0.66 better than 13%
70.7 better than 6%
0.93 better than 14%
47% of 148 duels better than 25%
32% of 28 situations better than 36%
Mirage45
51% better than 48%
0.66 better than 13%
71.9 better than 10%
0.92 better than 13%
41% of 133 duels better than 5%
35% of 23 situations better than 39%
Ancient19
58% better than 68%
0.63 better than 6%
71.5 better than 8%
0.91 better than 11%
33% of 72 duels better than 1%
14% of 7 situations better than 5%
Anubis17
47% better than 33%
0.60 better than 1%
69.9 better than 2%
0.84 better than 1%
45% of 71 duels better than 15%
75% of 4 situations better than 99%
Nuke10
50% -
0.55 -
62.0 -
0.82-
40% of 30 duels -
20% of 5 situations -
Cache7
57% -
0.64 -
74.1 -
0.90-
65% of 23 duels -
50% of 2 situations -
Inferno7
29% -
0.50 -
58.3 -
0.73-
40% of 15 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _GliSta777_ plays

Across 153 matches _GliSta777_ averages K/R 0.64, ADR 70.1 and a rating of 0.90. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 70.1, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 58% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 34 of 153 matches the rating was 1.10 or higher (22%), in 81 it was below 0.90. In 132 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 0.93. _GliSta777_ loses the most ELO on Mirage (−51 ELO, win rate 51%). Things go best on Dust 2 (+1 ELO, win rate 50%). Match no. 4 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ELO +426. Got weaker: Headshots −4 pp, Win rate −8 pp. Unchanged in recent months: ADR at 70.2. Last 30 days: 79 matches, win rate 52%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.