_GliSta777_
Name history of _GliSta777_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _GliSta777_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average34% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.03).
Impact
Weakness1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.66. Last 3 months: 0.64 (at the start 0.60). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.93. Last 3 months: 0.90 (at the start 0.84). Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 71.4. Last 3 months: 70.2 (at the start 69.5). Well below the average (80.8).
Share of headshot kills
Best month: July 2026 with 61%. Last 3 months: 57% (at the start 61%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 49% (at the start 57%). Just below the average (50%).
Best month: October 2026 with 2,775. Last 3 months: 2,604 (at the start 2,178).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 37%.
Patterns
From the last 153 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_GliSta777_ loses the most ELO on Mirage: −51 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Highest rating in a match: 1.79 · Mirage
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 153 matchesCompared with players on the same level who have at least 15 matches on the map.
How _GliSta777_ plays
Across 153 matches _GliSta777_ averages K/R 0.64, ADR 70.1 and a rating of 0.90. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 70.1, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 58% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 34 of 153 matches the rating was 1.10 or higher (22%), in 81 it was below 0.90. In 132 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 0.93. _GliSta777_ loses the most ELO on Mirage (−51 ELO, win rate 51%). Things go best on Dust 2 (+1 ELO, win rate 50%). Match no. 4 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ELO +426. Got weaker: Headshots −4 pp, Win rate −8 pp. Unchanged in recent months: ADR at 70.2. Last 30 days: 79 matches, win rate 52%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.