_Gichik_
How does _Gichik_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Average13% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average44% headshots and so clearly below the average (47%).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average2.1 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.00. Last 3 months: 0.97 (at the start 0.93). Slightly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 83.7. Last 3 months: 79.9 (at the start 72.0). Just above the average (79.2).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 46% (at the start 43%). Just below the average (47%).
Matches won (win rate)
Best month: July 2026 with 48%. Last 3 months: 36% (at the start 47%). Well below the average (48%).
Best month: October 2026 with 1,998. Last 3 months: 1,738 (at the start 1,881).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Gichik_ loses the most ELO on Dust 2: −61 ELO, 30% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Nuke
- Highest rating in a match: 2.43 · Anubis
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Gichik_ plays
Across 120 matches _Gichik_ averages K/R 0.69 and ADR 74.6; the rating across the 100 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 8 players. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 8 players. Averages 15.1 kills per match with 44% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 27 of 100 matches the rating was 1.10 or higher (27%), in 50 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. _Gichik_ loses the most ELO on Dust 2 (−61 ELO, win rate 30%). Things go best on Mirage (+155 ELO, win rate 43%). Match no. 2 of the day goes best: 50% win rate, −9 ELO. Improved over the last three months: ADR +7.9, Headshots +3 pp. Got weaker: Win rate −11 pp, ELO −143. Unchanged in recent months: K/R at 0.71, Rating at 0.97. Last 30 days: 8 matches, win rate 38%, net ELO −53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.