_Genson_

USA
197 matches tracked 103 matches in 30 days
ELO ▲ 198
2,300
30-day peak: 2,252
Rank NA ▲ 1,390 places
#2,983 #2,761 in US
30 days · before #4,373 · best #2,983
Last updated:

How does _Genson_ play?

Rating 1.04 (from 158 matches) K/R 0.76 ADR 83.3 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 16%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 7%−4 pp better than 41%
K/D 1.02−0.01 better than 44%
Pistol kills per match 3.4
Knife kills 1 in 197 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 27x 4K, 6 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.44+0.14 better than 84%
Rounds with a death 75%+4.0 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +25 pp, ELO +198
= Stayed the same
K/R at 0.76, ADR at 83.6
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.75).

Patterns

From the last 197 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −16 ELO
53 matches · 51% wins
In match 1 of the day +11 ELO
47 matches · 34% wins

_Genson_ loses the most ELO on Dust 2: −16 ELO, 51% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 2.02 · Dust 2
  3. Longest win streak: 10 wins in a row · Vertigo

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
46% better than 28%
0.75 better than 53%
79.9 better than 45%
1.04 level
53% of 240 duels better than 58%
39% of 31 situations better than 53%
Dust 253
51% better than 45%
0.77 better than 64%
86.4 better than 77%
1.01 better than 39%
52% of 247 duels better than 54%
36% of 22 situations better than 44%
Anubis22
45% better than 23%
0.78 better than 69%
85.9 better than 75%
1.12 better than 75%
57% of 101 duels better than 80%
0% of 9 situations better than 2%
Ancient21
48% better than 35%
0.70 better than 27%
75.6 better than 19%
1.01 better than 40%
44% of 96 duels better than 12%
40% of 15 situations better than 60%
Inferno18
22% better than 1%
0.79 better than 72%
90.2 better than 85%
1.15–
59% of 105 duels better than 81%
29% of 14 situations better than 26%
Nuke14
50% –
0.74 –
81.6 –
0.99–
49% of 68 duels –
50% of 8 situations –
Cache11
55% –
0.80 –
85.7 –
1.06–
42% of 59 duels –
10% of 10 situations –
Vertigo3
100% –
0.79 –
87.1 –
1.11–
46% of 13 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How _Genson_ plays

Across 197 matches _Genson_ averages K/R 0.76 and ADR 83.3; the rating across the 158 rated matches is 1.04. Biggest strength: Utility with impact at 39%. That is better than 79% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 16.9 kills per match, 52% of them headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 61 of 158 matches the rating was 1.10 or higher (39%), in 53 it was below 0.90. In 172 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: September 2026 at 1.05. _Genson_ loses the most ELO on Dust 2 (−16 ELO, win rate 51%). Things go best from match 5 of the day (+47 ELO, win rate 52%). Improved over the last three months: Win rate +25 pp, ELO +198. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, ADR at 83.6. Last 30 days: 103 matches, win rate 49%, ELO balance +78.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.