_Gazuni_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average50% of 1v1s won and so well above the average (39%).
Weapons and aim
Average38% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.82. Last 3 months unchanged at 0.72. Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.16. Last 3 months unchanged at 1.00. Slightly below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 86.7. Last 3 months: 79.5 (at the start 80.8). Just below the average (81.1).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 35% (at the start 47%). Well below the average (51%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 51% (at the start 57%). Just above the average (50%).
Best month: August 2026 with 2,187. Last 3 months: 2,187 (at the start 2,103).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 91 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Gazuni_ loses the most ELO on Mirage: −30 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Ancient
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.02 · Dust 2
Maps in detail
from the last 91 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Gazuni_ plays
Across 91 matches _Gazuni_ averages K/R 0.72, ADR 79.8 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 38% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 33 of 91 matches the rating was 1.10 or higher (36%), in 36 it was below 0.90. In 70 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.16. _Gazuni_ loses the most ELO on Mirage (−30 ELO, win rate 40%). Things go best on Dust 2 (+24 ELO, win rate 59%). Improved over the last three months: ELO +84. Got weaker: Headshots −12 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 79.5. Last 30 days: 43 matches, win rate 47%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.