_Gandalff_
How does _Gandalff_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 956 players on level 6, each player over up to their last 100 matches.
Opening
Average_Gandalff_ gets the first kill in 7 of 100 rounds. 3 percentage points below the level 6 average (10%).
Clutch
StrengthAverages 2.7 kills per match as the last one alive. 1.0 above the level 6 average (1.7).
Weapons and aim
Average1.01 kills per death. 0.02 above the level 6 average (0.99).
Impact
StrengthAverages 2.5 round MVPs per match. 0.3 above the level 6 average (2.2).
Utility and deaths
AverageAverages 6.2 utility damage per round from HEs and mollies. 2.2 above the level 6 average (4.0).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76). 0.03 below the level 6 average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06.
Damage per round (ADR)
Best month: July 2026 with 88.5. Last 3 months: 79.0 (at the start 88.5). 0.2 above the level 6 average (78.8).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 41% (at the start 47%). 4 percentage points below the level 6 average (45%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 48% (at the start 46%). 3 percentage points below the level 6 average (51%).
Best month: October 2026 with 1,270. Last 3 months: 1,229 (at the start 1,241).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Gandalff_ loses the most ELO on Mirage: −6 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 1.92 · Mirage
- Most kills in a match: 48 · Inferno
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Gandalff_ plays
Across 83 matches _Gandalff_ averages K/R 0.73 and ADR 83.7; the rating across the 42 rated matches is 0.98. Biggest strength: Utility damage per round at 6.2, better than 89% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 6 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 12 of 42 matches the rating was 1.10 or higher (29%), in 20 it was below 0.90. In 42 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. _Gandalff_ loses the most ELO on Mirage (−6 ELO, win rate 33%). Things go best on Anubis (+36 ELO, win rate 64%). Match no. 1 of the day goes best: 52% win rate, −53 ELO. Got weaker: K/R −0.07, ADR −9.5, Headshots −6 pp. Unchanged in recent months: Win rate at 48%, ELO at 1,229. Last 30 days: 22 matches, win rate 45%, net ELO −62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.